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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
/
plugins
/
polygon_3d_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-4
/
+4
*
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
/
+1
*
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-1
/
+4
*
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-10-04
1
-1
/
+1
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-0
/
+1
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-2
/
+2
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-1
/
+1
*
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-0
/
+1
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-6
/
+4
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Improvements and fixes to occluders
jfons
2022-02-07
1
-0
/
+606