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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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polygon_3d_editor_plugin.h
Commit message (
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Author
Age
Files
Lines
*
Organize existing code for editor plugins
Aaron Franke
2024-04-27
1
-1
/
+1
*
Merge pull request #88862 from smix8/split_physics_classes
Rémi Verschelde
2024-02-27
1
-1
/
+1
|
\
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*
Split monolithic physics class files
smix8
2024-02-27
1
-1
/
+1
*
|
Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-1
/
+1
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/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-2
/
+0
*
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-0
/
+2
*
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-10-04
1
-2
/
+2
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-1
/
+2
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-2
/
+2
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-9
/
+9
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
/
+0
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-4
/
+2
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+1
*
Improvements and fixes to occluders
jfons
2022-02-07
1
-0
/
+119