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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
plugins
/
root_motion_editor_plugin.cpp
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Author
Age
Files
Lines
*
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-29
1
-0
/
+1
*
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-28
1
-1
/
+1
|
\
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*
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-27
1
-1
/
+1
*
|
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
1
-1
/
+0
|
/
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
/
+3
*
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-3
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
/
+2
*
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-10
1
-10
/
+2
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Optimize StringName usage
reduz
2021-07-18
1
-3
/
+3
*
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-1
/
+1
*
Improve the editor theme
Hugo Locurcio
2021-04-27
1
-3
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
/
+0
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-3
/
+3
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-3
/
+3
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-8
/
+4
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-4
/
+4
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
*
Clean up and fix issues after merging #21701 , closes #21104
Juan Linietsky
2019-01-18
1
-2
/
+2
*
i18n: Sync translation template with current source
Rémi Verschelde
2019-01-07
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Refactor editor icon retrieval
willnationsdev
2018-09-14
1
-13
/
+2
*
Misc. typos
luz.paz
2018-09-12
1
-2
/
+2
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-1
/
+0
*
The way multiple quaternions being slerped was not good, changed approach to ...
Juan Linietsky
2018-06-27
1
-1
/
+2
*
-Add root motion support in AnimationTree.
Juan Linietsky
2018-06-26
1
-0
/
+292