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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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root_motion_editor_plugin.cpp
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-3
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+3
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-3
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+3
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Remove empty bind_methods()
kobewi
2024-08-15
1
-3
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+0
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[Scene] Add `SceneStringNames::confirmed`
A Thousand Ships
2024-06-19
1
-1
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+1
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[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-2
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+2
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-1
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+1
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Fix unexpected auto translation of Tree content
Haoyu Qiu
2024-03-18
1
-0
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+1
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Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
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+1
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Remove Object pointer/solve types conflict in AnimationTrackCache
Silc Lizard (Tokage) Renew
2024-01-08
1
-0
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+1
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Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-16
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+12
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-2
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+2
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Add get_edited_property_value() shorthand method
kobewi
2023-05-26
1
-1
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+1
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Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-0
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+2
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Use `PropertyUsageFlags` enum in parse_property
Raul Santos
2023-01-31
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
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+1
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change root motion track candidating method
Silc Renew
2022-11-18
1
-83
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+29
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Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-0
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+2
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Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-29
1
-0
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+1
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Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-28
1
-1
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+1
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Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-27
1
-1
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+1
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Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
1
-1
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+0
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-2
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+2
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
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+3
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Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-16
1
-3
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+6
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
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+2
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-10
1
-10
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+2
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
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+1
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
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+2
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Optimize StringName usage
reduz
2021-07-18
1
-3
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+3
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-1
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+1
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Improve the editor theme
Hugo Locurcio
2021-04-27
1
-3
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+0
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
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+4
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+1
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
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+0
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Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-1
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+1
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
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+3
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Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-3
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+3
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Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-3
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+3
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Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
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+1
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-8
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+4
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-4
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+4
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Texture refactor
Juan Linietsky
2020-02-11
1
-3
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+3
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
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