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path: root/editor/plugins/root_motion_editor_plugin.cpp
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-3/+3
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-3/+3
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Remove empty bind_methods()kobewi2024-08-151-3/+0
* [Scene] Add `SceneStringNames::confirmed`A Thousand Ships2024-06-191-1/+1
* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-2/+2
* Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PBSilc Lizard (Tokage) Renew2024-04-051-1/+1
* Fix unexpected auto translation of Tree contentHaoyu Qiu2024-03-181-0/+1
* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* Remove Object pointer/solve types conflict in AnimationTrackCacheSilc Lizard (Tokage) Renew2024-01-081-0/+1
* Implement AnimationManager the base class of AnimationPlayer/TreeSilc Lizard (Tokage) Renew2023-09-291-16/+12
* Add EditorStringNames singletonkobewi2023-09-031-2/+2
* Add get_edited_property_value() shorthand methodkobewi2023-05-261-1/+1
* Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-0/+2
* Use `PropertyUsageFlags` enum in parse_propertyRaul Santos2023-01-311-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use forward-declarations in big editor classestrollodel2022-11-291-0/+1
* change root motion track candidating methodSilc Renew2022-11-181-83/+29
* Use forward-declarations in EditorPlugin where possibletrollodel2022-11-111-0/+2
* Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...Rémi Verschelde2022-08-291-0/+1
* Merge pull request #64885 from Mickeon/rename-tooltip-hintRémi Verschelde2022-08-281-1/+1
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| * Rename `hint_tooltip` to `tooltip_text` & setgetMicky2022-08-271-1/+1
* | Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record2022-08-271-1/+0
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* Add a new HashSet templatereduz2022-05-201-1/+1
* Use range iterators for RBSet in most casesAaron Record2022-05-191-2/+2
* Replace most uses of Map by HashMapreduz2022-05-161-3/+3
* Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte2022-02-161-3/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-2/+2
* Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov2021-11-101-10/+2
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
* Optimize StringName usagereduz2021-07-181-3/+3
* Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke2021-07-011-1/+1
* Improve the editor themeHugo Locurcio2021-04-271-3/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+4
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-11/+0
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-3/+3
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-3/+3
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-8/+4
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-4/+4
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1