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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
plugins
/
root_motion_editor_plugin.h
Commit message (
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)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Remove empty bind_methods()
kobewi
2024-08-15
1
-1
/
+0
*
Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-0
/
+3
*
Use `PropertyUsageFlags` enum in parse_property
Raul Santos
2023-01-31
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-3
/
+2
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-10
1
-2
/
+0
*
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-5
/
+5
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
-Add root motion support in AnimationTree.
Juan Linietsky
2018-06-26
1
-0
/
+42