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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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plugins
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skeleton_2d_editor_plugin.cpp
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
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+1
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-1
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+1
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Extract editor main screen
kit
2024-09-09
1
-1
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+1
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Remove empty bind_methods()
kobewi
2024-08-15
1
-3
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+0
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[Scene] Add `SceneStringNames::id_pressed`
A Thousand Ships
2024-05-30
1
-1
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+1
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Fix accessing editor theme items throughout the UI
Yuri Sizov
2023-09-15
1
-1
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+2
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-1
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+1
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Remove unnecessary Clipper lib includes
smix8
2023-05-24
1
-1
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+0
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Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-2
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+2
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Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-2
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
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+1
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Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-09-07
1
-1
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+1
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Add per-scene UndoRedo
kobewi
2022-08-22
1
-2
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+3
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Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-3
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+2
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Swap rest pose actions in the Skeleton2D editor
Hugo Locurcio
2021-11-10
1
-10
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+10
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Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
Hugo Locurcio
2021-09-01
1
-2
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+3
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Optimize StringName usage
reduz
2021-07-18
1
-1
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
1
-1
/
+1
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-10
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+0
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
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+2
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Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-1
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+1
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Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-2
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+2
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-3
/
+1
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-1
/
+1
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
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Small ux improvement
Guilherme Felipe
2019-04-20
1
-0
/
+1
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Make translatable some undo/redo operations in the editor
Michael Alexsander Silva Dias
2019-02-21
1
-2
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+2
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Add missing copyright headers
Guilherme Felipe
2018-05-16
1
-0
/
+30
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Fix possible crash when clicking on Skeleton2D or Sprite editor options
Chaosus
2018-04-18
1
-0
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+5
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2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
1
-0
/
+115