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path: root/editor/plugins/skeleton_2d_editor_plugin.cpp
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Extract editor main screenkit2024-09-091-1/+1
* Remove empty bind_methods()kobewi2024-08-151-3/+0
* [Scene] Add `SceneStringNames::id_pressed`A Thousand Ships2024-05-301-1/+1
* Fix accessing editor theme items throughout the UIYuri Sizov2023-09-151-1/+2
* Add EditorStringNames singletonkobewi2023-09-031-1/+1
* Remove unnecessary Clipper lib includessmix82023-05-241-1/+0
* Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-2/+2
* Add EditorUndoRedoManager singletonkobewi2023-01-161-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use forward-declarations in big editor classestrollodel2022-11-291-0/+1
* Rename EditorInterface.get_editor_main_control to get_editor_main_screenYuri Sizov2022-09-071-1/+1
* Add per-scene UndoRedokobewi2022-08-221-2/+3
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-3/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Swap rest pose actions in the Skeleton2D editorHugo Locurcio2021-11-101-10/+10
* Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"Hugo Locurcio2021-09-011-2/+3
* Optimize StringName usagereduz2021-07-181-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...Rémi Verschelde2020-12-281-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-10/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-1/+1
* Working multiple window support, including editorJuan Linietsky2020-03-261-2/+2
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-3/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Small ux improvementGuilherme Felipe2019-04-201-0/+1
* Make translatable some undo/redo operations in the editorMichael Alexsander Silva Dias2019-02-211-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
* Fix possible crash when clicking on Skeleton2D or Sprite editor optionsChaosus2018-04-181-0/+5
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-0/+115