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path: root/editor/plugins/skeleton_2d_editor_plugin.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Remove empty bind_methods()kobewi2024-08-151-1/+0
* Organize existing code for editor pluginsAaron Franke2024-04-271-1/+1
* Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-1/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use forward-declarations in EditorPlugin where possibletrollodel2022-11-111-0/+3
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-4/+4
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-2/+0
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-2/+1
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-1/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Swap rest pose actions in the Skeleton2D editorHugo Locurcio2021-11-101-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-5/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-0/+55