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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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skeleton_3d_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Basis constructor: row vectors -> column vectors
Zhehang Ding
2022-08-31
1
-1
/
+3
*
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-30
1
-5
/
+5
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Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-5
/
+5
*
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Properly handle theme changes in the Skeleton3DEditor
Yuri Sizov
2022-08-29
1
-14
/
+18
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*
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-27
1
-6
/
+6
*
Add simple auto mapping to BoneMapper
Silc Renew
2022-08-23
1
-1
/
+0
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-5
/
+6
*
add init bone poses
Silc Renew
2022-08-18
1
-16
/
+10
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-2
/
+2
*
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-1
/
+1
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-3
/
+3
*
add position track normalization & post process key value for retarget
Silc Renew
2022-07-26
1
-2
/
+2
*
add rest fixer to importer retarget
Silc Renew
2022-07-16
1
-0
/
+78
*
Merge pull request #47665 from trollodel/tree_more_buttons_signals
Rémi Verschelde
2022-05-24
1
-2
/
+2
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*
Add the button pressed to some signals in Tree
trollodel
2022-05-21
1
-2
/
+2
*
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Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-24
1
-1
/
+1
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*
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-09
1
-1
/
+1
*
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
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Fix ownership of nodes created by the MeshInstance3DEditorPlugin
SaracenOne
2022-05-11
1
-26
/
+37
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/
*
Merge pull request #60319 from TokageItLab/implement-global-rest
Rémi Verschelde
2022-04-27
1
-16
/
+6
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*
Implement global rest
Silc 'Tokage' Renew
2022-04-18
1
-16
/
+6
*
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Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-2
/
+1
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/
*
Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0
Rémi Verschelde
2022-03-21
1
-1
/
+7
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*
Fix create physical bone when up vector is collinear to child rest origin
Julien Nguyen
2022-01-06
1
-1
/
+7
*
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Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-2
/
+2
*
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fix deselect behavior for Skeleton gizmo
Silc 'Tokage' Renew
2022-03-08
1
-12
/
+15
*
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Avoid gizmo crashes in cases where the points are null.
K. S. Ernest (iFire) Lee
2022-03-08
1
-12
/
+14
*
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Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-16
1
-2
/
+1
*
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Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-8
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+4
*
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
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Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
1
-1
/
+1
*
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Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
1
-1
/
+1
*
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Add missing SNAME macro optimization in some function calls
jmb462
2022-02-06
1
-1
/
+1
*
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Merge create_physical_skeleton undo entries.
Ryan Roden-Corrent
2022-01-30
1
-1
/
+1
*
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[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-19
1
-0
/
+3
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/
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix various typos
luz paz
2022-01-02
1
-1
/
+1
*
Fixed odd behavior when Skeleton3DEditor is re-generated
Silc 'Tokage' Renew
2021-11-28
1
-0
/
+2
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-3
/
+3
*
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-23
1
-78
/
+190
*
get rid set_bone_pose and fix some function in SkeletonEditor
Silc 'Tokage' Renew
2021-10-15
1
-279
/
+117
*
Remove REST transform influence in skeleton bones
reduz
2021-10-13
1
-37
/
+3
*
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
1
-1
/
+3
*
fixed insert track queue in AnimationTrackEditor doesn't work correctly
Silc 'Tokage' Renew
2021-10-07
1
-0
/
+2
*
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-07
1
-67
/
+870
*
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-10-01
1
-1
/
+1
*
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
1
-9
/
+17
*
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
1
-1
/
+1
*
Move code for looking_at to Basis
Aaron Franke
2021-08-01
1
-1
/
+1
*
Optimize StringName usage
reduz
2021-07-18
1
-11
/
+11
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