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path: root/editor/plugins/skeleton_3d_editor_plugin.cpp
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* Use Vector3.UP as a default value for look_at's up vectorAaron Franke2021-02-161-1/+1
* Merge pull request #43875 from addmix/create-physical-skeleton-collider-fixRémi Verschelde2021-01-261-0/+4
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| * Update skeleton_3d_editor_plugin.cppAddmix2020-11-251-0/+4
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* | Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* | Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-6/+1
* | [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-1/+2
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* Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_BranchRémi Verschelde2020-06-161-192/+95
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| * Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...TwistedTwigleg2020-06-151-192/+95
* | Unhide Skeleton3D menu buttonSawrr2020-06-141-1/+0
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* Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee2020-05-221-28/+626
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-0/+195