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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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plugins
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skeleton_3d_editor_plugin.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-4
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+4
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-4
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+4
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add per-bone meta to Skeleton3D
demolke
2024-09-16
1
-5
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+17
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Merge pull request #96094 from SaracenOne/add_3d_skeleton_to_advanced_importer
Rémi Verschelde
2024-09-08
1
-3
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+8
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add support for visualizing bones in Advanced Import Settings
Jeronimo Schreyer
2024-08-27
1
-3
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+8
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Add revert support to SkeletonEditor.
Saracen
2024-08-28
1
-0
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+8
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Organize existing code for editor plugins
Aaron Franke
2024-04-27
1
-1
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+1
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Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-1
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+1
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Update deferred calls to use Callables
kobewi
2024-01-09
1
-1
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+0
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Fix skeleton 3d editor's toolbar ui deleted from wrong container
jsjtxietian
2023-09-24
1
-1
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+1
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Refactor vector editor properties
kobewi
2023-05-31
1
-0
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+1
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Fix skeleton 3d editor crash in RC3
Samuele Panzeri
2023-05-15
1
-1
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+2
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Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-2
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
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+3
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Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-3
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+0
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Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-10-04
1
-1
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+1
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Add simple auto mapping to BoneMapper
Silc Renew
2022-08-23
1
-0
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+1
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Add per-scene UndoRedo
kobewi
2022-08-22
1
-1
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+2
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add init bone poses
Silc Renew
2022-08-18
1
-3
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+3
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add rest fixer to importer retarget
Silc Renew
2022-07-16
1
-0
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+3
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Add the button pressed to some signals in Tree
trollodel
2022-05-21
1
-1
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+1
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
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+1
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-15
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+15
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Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
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+0
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Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-5
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+2
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-23
1
-18
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+20
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get rid set_bone_pose and fix some function in SkeletonEditor
Silc 'Tokage' Renew
2021-10-15
1
-44
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+16
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Remove REST transform influence in skeleton bones
reduz
2021-10-13
1
-3
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+1
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Implemented SkeletonEditorGizmo
Silc Renew
2021-10-07
1
-21
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+114
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Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
1
-2
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+2
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-5
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+5
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-20
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+19
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-3
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+3
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Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-06-15
1
-23
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+17
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Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-22
1
-17
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+137
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-3
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+2
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+96