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path: root/editor/plugins/skeleton_3d_editor_plugin.h
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-4/+4
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-4/+4
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add per-bone meta to Skeleton3Ddemolke2024-09-161-5/+17
* Merge pull request #96094 from SaracenOne/add_3d_skeleton_to_advanced_importerRémi Verschelde2024-09-081-3/+8
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| * add support for visualizing bones in Advanced Import SettingsJeronimo Schreyer2024-08-271-3/+8
* | Add revert support to SkeletonEditor.Saracen2024-08-281-0/+8
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* Organize existing code for editor pluginsAaron Franke2024-04-271-1/+1
* Add const lvalue ref to editor/* container parametersMuller-Castro2024-02-261-1/+1
* Update deferred calls to use Callableskobewi2024-01-091-1/+0
* Fix skeleton 3d editor's toolbar ui deleted from wrong containerjsjtxietian2023-09-241-1/+1
* Refactor vector editor propertieskobewi2023-05-311-0/+1
* Fix skeleton 3d editor crash in RC3Samuele Panzeri2023-05-151-1/+2
* Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use forward-declarations in big editor classestrollodel2022-11-291-0/+3
* Cleanup remaining EditorUndoRedoManager usageskobewi2022-11-241-3/+0
* Rename remaining "Spatial" in Plugins to "Node3D"Micky2022-10-041-1/+1
* Add simple auto mapping to BoneMapperSilc Renew2022-08-231-0/+1
* Add per-scene UndoRedokobewi2022-08-221-1/+2
* add init bone posesSilc Renew2022-08-181-3/+3
* add rest fixer to importer retargetSilc Renew2022-07-161-0/+3
* Add the button pressed to some signals in Treetrollodel2022-05-211-1/+1
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-1/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-15/+15
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-1/+0
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-5/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew2021-10-231-18/+20
* get rid set_bone_pose and fix some function in SkeletonEditorSilc 'Tokage' Renew2021-10-151-44/+16
* Remove REST transform influence in skeleton bonesreduz2021-10-131-3/+1
* Implemented SkeletonEditorGizmoSilc Renew2021-10-071-21/+114
* Rename EditorPropertyTransform to EditorPropertyTransform3DAaron Franke2021-06-031-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-5/+5
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-20/+19
* Add override keywords.Marcel Admiraal2020-07-101-3/+3
* Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...TwistedTwigleg2020-06-151-23/+17
* Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee2020-05-221-17/+137
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-3/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-0/+96