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path: root/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Remove empty bind_methods()kobewi2024-08-151-3/+0
* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-1/+1
* Make SkeletonIk3D node usablewarriormaster122023-09-281-8/+1
* Fix accessing editor theme items throughout the UIYuri Sizov2023-09-151-1/+2
* Add EditorStringNames singletonkobewi2023-09-031-1/+1
* Improve includes of EditorNode (and everything else)Yuri Sizov2023-04-071-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-3/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Optimize StringName usagereduz2021-07-181-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-5/+9
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-0/+96