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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
/
sprite_2d_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-5
/
+5
*
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-29
1
-0
/
+1
*
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
1
-1
/
+0
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-4
/
+5
*
Merge pull request #63253 from V-Sekai/disable_sprite_conversion_on_foreign_n...
Rémi Verschelde
2022-08-08
1
-0
/
+5
|
\
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*
Disable plugin for conversion of foreign Sprite2D to different types
SaracenOne
2022-07-21
1
-0
/
+5
*
|
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-09
1
-4
/
+4
*
|
i18n: Misc fixes translation strings
Rémi Verschelde
2022-06-08
1
-3
/
+3
|
/
*
Add node icons to the Sprite2D menu
FireForge
2022-03-04
1
-7
/
+18
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-3
/
+2
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+2
*
Store panels and docks singletons in their own classes
trollodel
2022-01-20
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-12-07
1
-2
/
+0
*
Construct values only when necessary.
Anilforextra
2021-09-23
1
-2
/
+2
*
Make various strings translatable
foxydevloper
2021-07-19
1
-1
/
+1
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-3
/
+3
*
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-28
1
-1
/
+1
*
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-14
1
-1
/
+1
*
Fix sprite editor conversion tools to handle compressed textures
Andrii Doroshenko (Xrayez)
2021-02-12
1
-0
/
+5
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
1
-1
/
+1
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-3
/
+3
*
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-14
1
-5
/
+5
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-9
/
+17
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-27
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+611