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path: root/editor/plugins/sprite_2d_editor_plugin.cpp
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-241-1/+1
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| * fix popup scaleshahriarlabib0002024-09-211-1/+1
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Extract editor main screenkit2024-09-091-1/+1
* [Scene] Add `SceneStringNames::text/value_changed`A Thousand Ships2024-06-191-2/+2
* [Scene] Add `SceneStringNames::confirmed`A Thousand Ships2024-06-191-1/+1
* [Scene] Add `SceneStringNames::id_pressed`A Thousand Ships2024-05-301-1/+1
* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-1/+1
* Use Core/Scene stringnames consistentlykobewi2024-05-131-2/+2
* Fix Sprite2D editor history mismatchkobewi2024-05-091-2/+2
* Replace Clipper1 library by Clipper2 libraryRicardo Buring2024-04-201-40/+23
* Fix undo action names for node replacementkobewi2024-03-031-2/+2
* Split monolithic physics class filessmix82024-02-271-1/+1
* Remove unnecessary `this->` expressionsA Thousand Ships2024-01-291-4/+4
* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* Merge pull request #84353 from aXu-AP/sprite2d-plugin-zoomRémi Verschelde2024-01-041-12/+115
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| * Add zoom controls to Sprite2DPluginaXu-AP2023-11-071-12/+115
* | Readd rect support for Sprite2DPlugin converteraXu-AP2023-11-121-23/+16
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* Prevent crash and error spam related to Sprite2D with a regionYuri Sizov2023-11-041-29/+24
* [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-151-2/+2
* Add EditorStringNames singletonkobewi2023-09-031-5/+5
* Fix replace node deleting `Node` properties.ajreckof2023-08-031-10/+4
* Add EditorUndoRedoManager singletonkobewi2023-01-161-4/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use forward-declarations in big editor classestrollodel2022-11-291-0/+1
* Rename EditorInterface.get_editor_main_control to get_editor_main_screenYuri Sizov2022-09-071-1/+1
* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-5/+5
* Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...Rémi Verschelde2022-08-291-0/+1
* Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record2022-08-271-1/+0
* Add per-scene UndoRedokobewi2022-08-221-4/+5
* Merge pull request #63253 from V-Sekai/disable_sprite_conversion_on_foreign_n...Rémi Verschelde2022-08-081-0/+5
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| * Disable plugin for conversion of foreign Sprite2D to different typesSaracenOne2022-07-211-0/+5
* | Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge2022-07-091-4/+4
* | i18n: Misc fixes translation stringsRémi Verschelde2022-06-081-3/+3
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* Add node icons to the Sprite2D menuFireForge2022-03-041-7/+18
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-3/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+2
* Store panels and docks singletons in their own classestrollodel2022-01-201-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* ScrollContainer's scrollbar visibility is now enumkobewi2021-12-071-2/+0
* Construct values only when necessary.Anilforextra2021-09-231-2/+2
* Make various strings translatablefoxydevloper2021-07-191-1/+1
* Optimize StringName usagereduz2021-07-181-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-3/+3
* Rename Texture.get_data() to get_image()Marcel Admiraal2021-03-281-1/+1
* Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal2021-03-141-1/+1
* Fix sprite editor conversion tools to handle compressed texturesAndrii Doroshenko (Xrayez)2021-02-121-0/+5