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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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sprite_frames_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-4
/
+4
*
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-29
1
-0
/
+1
*
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-28
1
-17
/
+17
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\
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*
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-27
1
-17
/
+17
*
|
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
1
-1
/
+0
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/
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-1
/
+6
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-9
/
+9
*
Capitalize the SpriteFrames search bar placeholder
FireForge
2022-07-18
1
-1
/
+1
*
SpriteFramesEditor Add animation searchbox
kleonc
2022-07-18
1
-4
/
+24
*
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-09
1
-4
/
+4
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-4
/
+4
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-3
/
+3
*
Fixed issue where panels in sprite frames editor couldn't be resized
Igor Kordiukiewicz
2022-04-26
1
-3
/
+0
*
Improve Select Frames dialog of SpriteFrames editor
Haoyu Qiu
2022-04-09
1
-60
/
+207
*
Improves SpriteFrames editor
Haoyu Qiu
2022-03-15
1
-18
/
+29
*
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-12
1
-1
/
+1
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-5
/
+4
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+3
*
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
1
-4
/
+4
*
Merge pull request #57725 from jmb462/missing-sname-theme-setters
Rémi Verschelde
2022-02-07
1
-4
/
+4
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\
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*
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
1
-4
/
+4
*
|
SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting
kleonc
2022-02-06
1
-1
/
+1
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/
*
SpriteFramesEditor Incorrect texture type fix
kleonc
2022-01-25
1
-1
/
+1
*
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's too...
kleonc
2022-01-22
1
-8
/
+19
*
Fix AtlasTexture nesting
kleonc
2022-01-15
1
-15
/
+1
*
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-07
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-12-07
1
-2
/
+0
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-8
/
+8
*
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
kleonc
2021-09-07
1
-56
/
+70
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
/
+1
*
SpriteFramesEditor: preserve source texture margins when creating frames from...
kleonc
2021-07-29
1
-14
/
+16
*
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
1
-1
/
+1
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-13
/
+13
*
Fix hidden seperators when horizontal frames is 1
foxydevloper
2021-07-20
1
-7
/
+5
*
Optimize StringName usage
reduz
2021-07-18
1
-19
/
+19
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Allow selecting frames by holding down the mouse in SpriteFrames editor
Hugo Locurcio
2021-06-17
1
-8
/
+46
*
Consistently prefix bound virtual methods with _
kobewi
2021-06-12
1
-3
/
+3
*
SpriteFramesEditor Minor fixes
kleonc
2021-05-23
1
-30
/
+34
*
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-05-20
1
-1
/
+1
*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-7
/
+7
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-5
/
+5
*
Scale zoom values in the SpriteFrames editor for hiDPI displays
Hugo Locurcio
2021-03-12
1
-9
/
+11
*
Create spritesheet for SpriteFrames by drag and dropping.
dankan1890
2021-01-12
1
-1
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-14
1
-6
/
+6
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