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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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style_box_editor_plugin.cpp
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
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+1
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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[Scene] Add SceneStringName::toggled
Yuri Rubinsky
2024-08-28
1
-1
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+1
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Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
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+1
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-3
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+3
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Merge pull request #78858 from MewPurPur/tweak-mesh-preview
Rémi Verschelde
2023-08-07
1
-5
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+2
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Improve material and mesh preview buttons
MewPurPur
2023-08-04
1
-5
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+2
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Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-2
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+2
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
Hendrik Brucker
2023-07-17
1
-0
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+1
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Improve StyleBox preview a little
VolTer
2023-05-24
1
-73
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+62
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
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+1
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Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-19
1
-3
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+3
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Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-2
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+2
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Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-29
1
-0
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+8
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Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
1
-8
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+0
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Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-18
1
-1
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+1
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Improve StyleBox preview
reduz
2022-05-26
1
-2
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+60
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Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-1
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+0
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Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-1
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+1
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
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+1
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Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
1
-1
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+1
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Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
1
-1
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-10
1
-7
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+0
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-1
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+1
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
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+2
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
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+0
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Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-1
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+1
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
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+1
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Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-1
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+1
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-6
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+3
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-3
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+3
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
*
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
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+2
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StyleBox preview adjusted to fit all drawn content
PouleyKetchoupp
2019-11-24
1
-1
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+9
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Make stylebox preview not to expand Inspector panel
volzhs
2019-10-25
1
-5
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+8
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
*
-Ability to open resources in the same window
Juan Linietsky
2018-05-17
1
-53
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+34
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Add more translatable text for editor plugins.
geequlim
2017-12-23
1
-1
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+1
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Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-22
1
-1
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+1
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
/
+2
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