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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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plugins
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text_control_editor_plugin.cpp
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Author
Age
Files
Lines
*
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-06
1
-660
/
+0
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
/
+4
*
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-16
1
-4
/
+3
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-2
/
+1
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
[Editor] Fix font style matching issues.
bruvzg
2022-02-08
1
-77
/
+67
*
Re-add missing `SNAME` macros in `get_theme_*` calls
Rémi Verschelde
2022-02-08
1
-6
/
+6
*
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
1
-12
/
+12
*
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
1
-12
/
+12
*
Edit font properties on multiple objects at once
NeilKleistGao
2022-02-06
1
-138
/
+319
*
Merge pull request #55352 from YeldhamDev/text_widget_undo
Rémi Verschelde
2022-01-07
1
-42
/
+157
|
\
|
*
Add undo/redo capabilities to the text control plugin
Michael Alexsander
2021-12-30
1
-42
/
+157
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
|
/
*
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-31
1
-0
/
+375