index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
text_editor.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Convert TextEdit callbacks to Callable
Paulb23
2022-01-19
1
-2
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
Fix bad popups offset in editor with single window off
jmb462
2021-12-06
1
-1
/
+1
*
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-22
1
-1
/
+1
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-1
/
+1
*
Improve save handling for built-in scripts
kobewi
2021-11-07
1
-11
/
+14
*
Add is_built_in() method to Resource
kobewi
2021-11-04
1
-1
/
+1
*
Move add_syntax_highlighter bind to ScriptEditorBase
Paulb23
2021-10-11
1
-4
/
+0
*
Added status bar and toggle scripts panel button to EditorHelp/VScripts
Yuri Roubinsky
2021-09-15
1
-0
/
+5
*
Improve Undo/Redo menu items
Haoyu Qiu
2021-08-17
1
-0
/
+12
*
Reorganise text editor settings
Paulb23
2021-08-16
1
-1
/
+1
*
Cleanup and bind remaing methods in TextEdit
Paulb23
2021-08-12
1
-2
/
+4
*
Protect internal CodeEdit --> TextEdit API
Paulb23
2021-08-12
1
-1
/
+1
*
Cleanup TextEdit selection methods
Paulb23
2021-08-12
1
-6
/
+6
*
Cleanup and rename caret operations
Paulb23
2021-08-12
1
-12
/
+13
*
Optimize StringName usage
reduz
2021-07-18
1
-11
/
+11
*
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Rémi Verschelde
2021-06-29
1
-3
/
+3
*
Move indent management to CodeEdit
Paulb23
2021-06-20
1
-2
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Merge pull request #49238 from Paulb23/code_edit_code_folding
Rémi Verschelde
2021-06-16
1
-4
/
+4
|
\
|
*
Move code folding into CodeEdit and hide line hiding API
Paulb23
2021-06-01
1
-4
/
+4
*
|
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
Rémi Verschelde
2021-06-09
1
-0
/
+4
|
\
\
|
*
|
Move FindReplaceBar out of CodeTextEditor
kobewi
2021-06-08
1
-0
/
+4
|
|
/
*
/
Fix TextEditor redo shortcut typo
Paulb23
2021-06-08
1
-1
/
+1
|
/
*
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-22
1
-52
/
+1
*
Add get_base_editor to ScriptEditorBase
sent44
2021-05-15
1
-0
/
+4
*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-1
/
+1
*
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-18
1
-14
/
+14
*
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-24
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
*
Implement new shortcuts system.
Eric M
2020-11-23
1
-0
/
+3
*
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
1
-2
/
+3
*
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
1
-21
/
+21
*
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-26
1
-1
/
+7
*
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-17
1
-16
/
+26
*
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
1
-45
/
+15
*
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
1
-0
/
+1
*
Convert syntax highlighters into a resource
Paulb23
2020-07-11
1
-14
/
+9
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-61
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-6
/
+6
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-36
/
+36
*
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
1
-1
/
+1
|
\
|
*
Rename `scancode` to `keycode`.
bruvzg
2020-02-25
1
-1
/
+1
*
|
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-19
/
+11
|
/
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-11
/
+11
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-1
/
+1
[prev]
[next]