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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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tiles
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tile_atlas_view.cpp
Commit message (
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Author
Age
Files
Lines
*
Fixes rectangle painting when dragging outside the atlas area
Gilles Roudière
2023-01-17
1
-10
/
+20
*
TileAtlasView Update zoom and panning before emitting signal
kleonc
2023-01-05
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix pathological corner case in drawing tileset editor
clayjohn
2022-11-04
1
-14
/
+38
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-2
/
+2
*
Fix zoom in/out keyboard shortcuts not working since the introduction of Edit...
Eric M
2022-09-24
1
-1
/
+1
*
Fix atlas view drawing roots having zoom applied twice
MinusKube
2022-09-17
1
-2
/
+3
*
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
1
-1
/
+1
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-13
/
+13
*
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-27
1
-5
/
+5
*
Fix tileset image and background sometimes disappearing
MinusKube
2022-08-25
1
-23
/
+7
*
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-18
1
-6
/
+6
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+2
*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-1
/
+1
*
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-16
1
-4
/
+4
*
Merge pull request #57329 from Ev01/tileset-editor-minimum-zoom
Rémi Verschelde
2022-02-15
1
-0
/
+2
|
\
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*
Set a minimum zoom of 1% and a maximum zoom of 10,000% on the tileset editor
Ev01
2022-01-30
1
-0
/
+2
*
|
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+0
*
|
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
1
-1
/
+1
*
|
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
1
-1
/
+1
*
|
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
Rémi Verschelde
2022-01-28
1
-3
/
+3
|
/
*
Minor tweaks and fixes to panning
kobewi
2022-01-23
1
-2
/
+2
*
Add ViewPanner to 2D editor
kobewi
2022-01-21
1
-5
/
+8
*
Unify panning in sub-editors and make it configurable
kobewi
2022-01-11
1
-43
/
+25
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-2
/
+2
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-2
/
+2
*
Prevent tiles outside atlas texture
Gilles Roudière
2021-10-13
1
-52
/
+42
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-4
/
+4
*
Implement animated tiles
Gilles Roudière
2021-09-23
1
-16
/
+25
*
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-1
/
+1
*
Fix transform of TileMap nodes and tilemap selection
Gilles Roudière
2021-09-14
1
-2
/
+4
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-4
/
+2
*
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-08-02
1
-2
/
+3
*
Minor enhancements for the TileMap editor
Michael Alexsander
2021-07-20
1
-0
/
+1
*
Add scrolling to tile atlas view
kobewi
2021-07-20
1
-15
/
+21
*
Optimize StringName usage
reduz
2021-07-18
1
-9
/
+9
*
Implement painting properties over TileSets
Gilles Roudière
2021-06-29
1
-88
/
+111
*
Add TileMap grid editor settings.
Gilles Roudière
2021-05-25
1
-1
/
+3
*
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-20
1
-16
/
+22
*
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-17
1
-1
/
+1
|
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*
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-1
/
+1
*
|
Fix small issues with capitalization in the new TileMap editor
Michael Alexsander
2021-05-10
1
-2
/
+2
|
/
*
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
1
-0
/
+649