summaryrefslogtreecommitdiffstats
path: root/editor/plugins/visual_shader_editor_plugin.cpp
Commit message (Expand)AuthorAgeFilesLines
* Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-5/+18
|\
| * Merge pull request #98303 from Chaosus/vs_transparency_previewYuri Rubinsky2024-10-311-5/+18
| |\
| | * Add alpha channel display to vec4 previews of visual shader nodesChaosus2024-10-181-5/+18
* | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-5/+5
|\| |
| * | Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-5/+5
* | | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-5/+4
|\| |
| * | [Core] Fix sorting of `Dictionary` keysA Thousand Ships2024-10-181-5/+4
| |/
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-3/+3
|/
* Add cut_nodes_request signal to GraphEditaryan-118251142024-09-271-0/+1
* Visual Shader: Add vector operations to Remap nodetetrapod002024-09-221-1/+17
* Set auto translate mode for drag previewsHaoyu Qiu2024-09-191-0/+2
* Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-correspo...Rémi Verschelde2024-09-161-26/+25
|\
| * Use InputMap actions consistently across all LineEdit's that filter an underl...Marius Hanl2024-08-311-26/+25
* | Fix Set Frame Title popup positionGiganzo2024-09-041-1/+1
* | StringName Dictionary keysrune-scape2024-08-291-2/+2
|/
* [Scene] Add SceneStringName::toggledYuri Rubinsky2024-08-281-1/+1
* Merge pull request #93017 from Chaosus/vs_mesh_emitter_drag_and_dropRémi Verschelde2024-08-281-0/+15
|\
| * Allow drag & drop Mesh to create MeshEmitter in visual shadersYuri Rubinsky2024-06-111-0/+15
* | Merge pull request #95984 from timothyqiu/what-identifierRémi Verschelde2024-08-271-2/+2
|\ \
| * | Add `String.is_valid_unicode_identifier()`Haoyu Qiu2024-08-271-2/+2
* | | Merge pull request #95126 from Chaosus/shader_cubemap_fixRémi Verschelde2024-08-271-1/+1
|\ \ \
| * | | Allow setting a cubemap as default parameter to shaderChaosus2024-08-271-1/+1
| |/ /
* / / Add `CLIP_SPACE_FAR` built-in to spatial shaderChaosus2024-08-271-0/+1
|/ /
* | Merge pull request #94215 from Chaosus/vs_preview_and_param_listRémi Verschelde2024-08-261-79/+338
|\ \
| * | Add a material preview to visual shader editorYuri Rubinsky2024-08-171-79/+338
* | | Fix visual shader inputs to follow the alphabet orderYuri Rubinsky2024-08-201-20/+19
* | | Fix small graph editor pins at higher display scalesaryan-118251142024-08-171-2/+2
|/ /
* | Merge pull request #92576 from aaronfranke/shader-lang-editorsRémi Verschelde2024-08-161-7/+20
|\ \
| * | Make shader language editors inherit the same base classAaron Franke2024-08-151-7/+20
* | | Merge pull request #95542 from KoBeWi/go_bind_yourselfRémi Verschelde2024-08-161-6/+0
|\ \ \
| * | | Remove empty bind_methods()kobewi2024-08-151-6/+0
| |/ /
* / / Remove superfluous `print_line` callChris Cranford2024-08-151-1/+0
|/ /
* | Reduce size changes of visual shader nodes when connecting/disconnectingHendrik Brucker2024-08-021-6/+6
* | Merge pull request #94729 from Chaosus/vs_fix_param_setRémi Verschelde2024-07-301-1/+1
|\ \
| * | Fix incorrect passing of parameter to visual shader previewYuri Rubinsky2024-07-251-1/+1
* | | Fix expanded output ports disconnection on updating in visual shaderYuri Rubinsky2024-07-281-1/+1
|/ /
* | Few fixes for `VisualShaderNodeRotationByAxis`Yuri Rubinsky2024-07-181-2/+1
* | Add `SwitchVector4D` shortcut to visual shader membersYuri Rubinsky2024-07-121-2/+3
* | Fix `GraphFrame` autoshrink with high DPI displays/custom UI scalesHendrik Brucker2024-07-041-2/+3
* | Add a way to force history for undoredokobewi2024-06-261-0/+6
* | Fix visual shader not being updated when switching tabsYuri Rubinsky2024-06-201-0/+6
* | [Scene] Add `SceneStringNames::text/value_changed`A Thousand Ships2024-06-191-3/+3
* | [Scene] Add `SceneStringNames::item_selected`A Thousand Ships2024-06-191-13/+13
* | [Scene] Add `SceneStringNames::font(_size/_color)`A Thousand Ships2024-06-181-16/+16
* | Fix bugs in visual shader varyingsYuri Rubinsky2024-06-161-2/+7
|/
* Merge pull request #91953 from AThousandShips/use_normal_snameRémi Verschelde2024-05-311-3/+3
|\
| * Use `CoreStringNames::normal` in more placesA Thousand Ships2024-05-301-3/+3
* | [Scene] Add `SceneStringNames::panel`A Thousand Ships2024-05-301-2/+2