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Redot Engine – Multi-platform 2D and 3D game engine
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editor
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plugins
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visual_shader_editor_plugin.cpp
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-5
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+18
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Merge pull request #98303 from Chaosus/vs_transparency_preview
Yuri Rubinsky
2024-10-31
1
-5
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+18
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Add alpha channel display to vec4 previews of visual shader nodes
Chaosus
2024-10-18
1
-5
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+18
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-5
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+5
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-5
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+5
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
1
-5
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+4
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[Core] Fix sorting of `Dictionary` keys
A Thousand Ships
2024-10-18
1
-5
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+4
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
-3
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+3
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Add cut_nodes_request signal to GraphEdit
aryan-11825114
2024-09-27
1
-0
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+1
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Visual Shader: Add vector operations to Remap node
tetrapod00
2024-09-22
1
-1
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+17
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Set auto translate mode for drag previews
Haoyu Qiu
2024-09-19
1
-0
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+2
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Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-correspo...
Rémi Verschelde
2024-09-16
1
-26
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+25
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Use InputMap actions consistently across all LineEdit's that filter an underl...
Marius Hanl
2024-08-31
1
-26
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+25
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Fix Set Frame Title popup position
Giganzo
2024-09-04
1
-1
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+1
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StringName Dictionary keys
rune-scape
2024-08-29
1
-2
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+2
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[Scene] Add SceneStringName::toggled
Yuri Rubinsky
2024-08-28
1
-1
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+1
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Merge pull request #93017 from Chaosus/vs_mesh_emitter_drag_and_drop
Rémi Verschelde
2024-08-28
1
-0
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+15
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Allow drag & drop Mesh to create MeshEmitter in visual shaders
Yuri Rubinsky
2024-06-11
1
-0
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+15
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Merge pull request #95984 from timothyqiu/what-identifier
Rémi Verschelde
2024-08-27
1
-2
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+2
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Add `String.is_valid_unicode_identifier()`
Haoyu Qiu
2024-08-27
1
-2
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+2
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Merge pull request #95126 from Chaosus/shader_cubemap_fix
Rémi Verschelde
2024-08-27
1
-1
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+1
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Allow setting a cubemap as default parameter to shader
Chaosus
2024-08-27
1
-1
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+1
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Add `CLIP_SPACE_FAR` built-in to spatial shader
Chaosus
2024-08-27
1
-0
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+1
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Merge pull request #94215 from Chaosus/vs_preview_and_param_list
Rémi Verschelde
2024-08-26
1
-79
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+338
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Add a material preview to visual shader editor
Yuri Rubinsky
2024-08-17
1
-79
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+338
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Fix visual shader inputs to follow the alphabet order
Yuri Rubinsky
2024-08-20
1
-20
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+19
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Fix small graph editor pins at higher display scales
aryan-11825114
2024-08-17
1
-2
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+2
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Merge pull request #92576 from aaronfranke/shader-lang-editors
Rémi Verschelde
2024-08-16
1
-7
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+20
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Make shader language editors inherit the same base class
Aaron Franke
2024-08-15
1
-7
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+20
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Merge pull request #95542 from KoBeWi/go_bind_yourself
Rémi Verschelde
2024-08-16
1
-6
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+0
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Remove empty bind_methods()
kobewi
2024-08-15
1
-6
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+0
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Remove superfluous `print_line` call
Chris Cranford
2024-08-15
1
-1
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+0
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Reduce size changes of visual shader nodes when connecting/disconnecting
Hendrik Brucker
2024-08-02
1
-6
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+6
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Merge pull request #94729 from Chaosus/vs_fix_param_set
Rémi Verschelde
2024-07-30
1
-1
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+1
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Fix incorrect passing of parameter to visual shader preview
Yuri Rubinsky
2024-07-25
1
-1
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+1
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Fix expanded output ports disconnection on updating in visual shader
Yuri Rubinsky
2024-07-28
1
-1
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+1
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Few fixes for `VisualShaderNodeRotationByAxis`
Yuri Rubinsky
2024-07-18
1
-2
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+1
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Add `SwitchVector4D` shortcut to visual shader members
Yuri Rubinsky
2024-07-12
1
-2
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+3
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Fix `GraphFrame` autoshrink with high DPI displays/custom UI scales
Hendrik Brucker
2024-07-04
1
-2
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+3
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Add a way to force history for undoredo
kobewi
2024-06-26
1
-0
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+6
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Fix visual shader not being updated when switching tabs
Yuri Rubinsky
2024-06-20
1
-0
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+6
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[Scene] Add `SceneStringNames::text/value_changed`
A Thousand Ships
2024-06-19
1
-3
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+3
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[Scene] Add `SceneStringNames::item_selected`
A Thousand Ships
2024-06-19
1
-13
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+13
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[Scene] Add `SceneStringNames::font(_size/_color)`
A Thousand Ships
2024-06-18
1
-16
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+16
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Fix bugs in visual shader varyings
Yuri Rubinsky
2024-06-16
1
-2
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+7
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Merge pull request #91953 from AThousandShips/use_normal_sname
Rémi Verschelde
2024-05-31
1
-3
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+3
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Use `CoreStringNames::normal` in more places
A Thousand Ships
2024-05-30
1
-3
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+3
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[Scene] Add `SceneStringNames::panel`
A Thousand Ships
2024-05-30
1
-2
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+2
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