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path: root/editor/plugins/visual_shader_editor_plugin.cpp
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* Merge pull request #97884 from passivestar/list-variationsThaddeus Crews2024-11-271-0/+1
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| * Add theme type variations for secondary Trees and ItemListspassivestar2024-11-191-0/+1
* | Merge pull request #99516 from KoBeWi/quantum_entanglement_of_source_filesThaddeus Crews2024-11-261-0/+1
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| * | Untangle ColorPicker includeskobewi2024-11-221-0/+1
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* | Merge pull request #97388 from tetrapod00/visualshader-linear-srgbThaddeus Crews2024-11-221-0/+2
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| * | VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc nodetetrapod002024-10-191-0/+2
* | | Allow `SCREEN_UV` to be used in light function of spatial shaderChaosus2024-11-191-1/+2
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* | Merge pull request #99177 from Chaosus/vs_swap_connectionsThaddeus Crews2024-11-151-0/+29
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| * | Add swap connection option to visual shader graphChaosus2024-11-151-0/+29
* | | Fix error emitting when reset a visual shader preview parameterChaosus2024-11-151-2/+5
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* | Add copy/paste options to preview material parameters in visual shaderChaosus2024-11-121-1/+73
* | Avoid const_cast in List::erase by requiring mutable elementsrune-scape2024-11-081-1/+1
* | Merge pull request #98303 from Chaosus/vs_transparency_previewYuri Rubinsky2024-10-311-5/+18
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| * | Add alpha channel display to vec4 previews of visual shader nodesChaosus2024-10-181-5/+18
* | | Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-5/+5
* | | [Core] Fix sorting of `Dictionary` keysA Thousand Ships2024-10-181-5/+4
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* / Add cut_nodes_request signal to GraphEditaryan-118251142024-09-271-0/+1
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* Visual Shader: Add vector operations to Remap nodetetrapod002024-09-221-1/+17
* Set auto translate mode for drag previewsHaoyu Qiu2024-09-191-0/+2
* Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-correspo...Rémi Verschelde2024-09-161-26/+25
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| * Use InputMap actions consistently across all LineEdit's that filter an underl...Marius Hanl2024-08-311-26/+25
* | Fix Set Frame Title popup positionGiganzo2024-09-041-1/+1
* | StringName Dictionary keysrune-scape2024-08-291-2/+2
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* [Scene] Add SceneStringName::toggledYuri Rubinsky2024-08-281-1/+1
* Merge pull request #93017 from Chaosus/vs_mesh_emitter_drag_and_dropRémi Verschelde2024-08-281-0/+15
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| * Allow drag & drop Mesh to create MeshEmitter in visual shadersYuri Rubinsky2024-06-111-0/+15
* | Merge pull request #95984 from timothyqiu/what-identifierRémi Verschelde2024-08-271-2/+2
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| * | Add `String.is_valid_unicode_identifier()`Haoyu Qiu2024-08-271-2/+2
* | | Merge pull request #95126 from Chaosus/shader_cubemap_fixRémi Verschelde2024-08-271-1/+1
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| * | | Allow setting a cubemap as default parameter to shaderChaosus2024-08-271-1/+1
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* / / Add `CLIP_SPACE_FAR` built-in to spatial shaderChaosus2024-08-271-0/+1
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* | Merge pull request #94215 from Chaosus/vs_preview_and_param_listRémi Verschelde2024-08-261-79/+338
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| * | Add a material preview to visual shader editorYuri Rubinsky2024-08-171-79/+338
* | | Fix visual shader inputs to follow the alphabet orderYuri Rubinsky2024-08-201-20/+19
* | | Fix small graph editor pins at higher display scalesaryan-118251142024-08-171-2/+2
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* | Merge pull request #92576 from aaronfranke/shader-lang-editorsRémi Verschelde2024-08-161-7/+20
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| * | Make shader language editors inherit the same base classAaron Franke2024-08-151-7/+20
* | | Merge pull request #95542 from KoBeWi/go_bind_yourselfRémi Verschelde2024-08-161-6/+0
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| * | | Remove empty bind_methods()kobewi2024-08-151-6/+0
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* / / Remove superfluous `print_line` callChris Cranford2024-08-151-1/+0
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* | Reduce size changes of visual shader nodes when connecting/disconnectingHendrik Brucker2024-08-021-6/+6
* | Merge pull request #94729 from Chaosus/vs_fix_param_setRémi Verschelde2024-07-301-1/+1
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| * | Fix incorrect passing of parameter to visual shader previewYuri Rubinsky2024-07-251-1/+1
* | | Fix expanded output ports disconnection on updating in visual shaderYuri Rubinsky2024-07-281-1/+1
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* | Few fixes for `VisualShaderNodeRotationByAxis`Yuri Rubinsky2024-07-181-2/+1
* | Add `SwitchVector4D` shortcut to visual shader membersYuri Rubinsky2024-07-121-2/+3
* | Fix `GraphFrame` autoshrink with high DPI displays/custom UI scalesHendrik Brucker2024-07-041-2/+3
* | Add a way to force history for undoredokobewi2024-06-261-0/+6
* | Fix visual shader not being updated when switching tabsYuri Rubinsky2024-06-201-0/+6
* | [Scene] Add `SceneStringNames::text/value_changed`A Thousand Ships2024-06-191-3/+3