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path: root/editor/plugins/visual_shader_editor_plugin.cpp
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* | Reduce size changes of visual shader nodes when connecting/disconnectingHendrik Brucker2024-08-021-6/+6
* | Merge pull request #94729 from Chaosus/vs_fix_param_setRémi Verschelde2024-07-301-1/+1
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| * | Fix incorrect passing of parameter to visual shader previewYuri Rubinsky2024-07-251-1/+1
* | | Fix expanded output ports disconnection on updating in visual shaderYuri Rubinsky2024-07-281-1/+1
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* | Few fixes for `VisualShaderNodeRotationByAxis`Yuri Rubinsky2024-07-181-2/+1
* | Add `SwitchVector4D` shortcut to visual shader membersYuri Rubinsky2024-07-121-2/+3
* | Fix `GraphFrame` autoshrink with high DPI displays/custom UI scalesHendrik Brucker2024-07-041-2/+3
* | Add a way to force history for undoredokobewi2024-06-261-0/+6
* | Fix visual shader not being updated when switching tabsYuri Rubinsky2024-06-201-0/+6
* | [Scene] Add `SceneStringNames::text/value_changed`A Thousand Ships2024-06-191-3/+3
* | [Scene] Add `SceneStringNames::item_selected`A Thousand Ships2024-06-191-13/+13
* | [Scene] Add `SceneStringNames::font(_size/_color)`A Thousand Ships2024-06-181-16/+16
* | Fix bugs in visual shader varyingsYuri Rubinsky2024-06-161-2/+7
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* Merge pull request #91953 from AThousandShips/use_normal_snameRémi Verschelde2024-05-311-3/+3
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| * Use `CoreStringNames::normal` in more placesA Thousand Ships2024-05-301-3/+3
* | [Scene] Add `SceneStringNames::panel`A Thousand Ships2024-05-301-2/+2
* | [Scene] Add `SceneStringNames::id_pressed`A Thousand Ships2024-05-301-4/+4
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* Fix error when duplicating visual shader node inside a FrameHaoyu Qiu2024-05-201-2/+1
* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-13/+13
* Use Core/Scene stringnames consistentlykobewi2024-05-131-14/+14
* [VisualShader] Add reroute node and improve port drawingHendrik Brucker2024-05-131-68/+205
* [Core] Add case-insensitive `String::containsn`A Thousand Ships2024-05-081-1/+1
* Reduce and prevent unnecessary random-access to `List`A Thousand Ships2024-05-041-12/+14
* [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-3/+3
* Prevent expanding output port in visual shader expressionYuri Rubinsky2024-04-191-7/+7
* Fix incorrect behavior at expanding an output port in visual shader nodeYuri Rubinsky2024-04-171-6/+6
* Merge pull request #89810 from Geometror/fix-79417Rémi Verschelde2024-04-081-3/+32
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| * [VisualShader] Remove invalid graph connections when ports are removedHendrik Brucker2024-04-081-3/+32
* | Add GraphFrame and integrate it in VisualShaderHendrik Brucker2024-04-041-181/+615
* | Fixed undo/redo behaviour of color picker and added ability to cancel/confirm...Zi Ye2024-03-241-0/+2
* | Fix unexpected auto translation of Tree contentHaoyu Qiu2024-03-181-0/+2
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* Fix possible crash when converting a node to other in visual shaderYuri Rubinsky2024-03-081-0/+1
* Merge pull request #88951 from Geometror/vs-prop-ed-fixesRémi Verschelde2024-03-051-21/+44
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| * Make editing properties more intuitive in VisualShaderHendrik Brucker2024-03-051-21/+44
* | Add percent (`%`) sign to Remainder node name in visual shadersHugo Locurcio2024-02-281-6/+6
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* Add const lvalue ref to editor/* container parametersMuller-Castro2024-02-261-9/+9
* Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_namedRémi Verschelde2024-02-231-4/+1
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| * Add methods to add submenus without using nameskobewi2024-02-221-4/+1
* | Redesign the graph editor for visual shadersHendrik Brucker2024-02-221-25/+55
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* Use check_changed_settings_in_group() everywherekobewi2024-02-191-5/+9
* Make auto translation inheritableMichael Alexsander2024-02-151-4/+4
* Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-dataRémi Verschelde2024-02-081-0/+2
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| * Add custom shader attributes to Canvas Item ShadersGiwayume2024-01-231-0/+2
* | Check is the ref shader valid in visual shader's update_option_menujsjtxietian2024-01-251-1/+1
* | Add connection-related VisualShader operationsHendrik Brucker2024-01-191-5/+222
* | Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* | Update deferred calls to use Callableskobewi2024-01-091-20/+8
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* Remove unnecessary assignmentsWilson E. Alvarez2023-12-131-5/+3
* Set some window in visual shader editor to be exclusivejsjtxietian2023-11-221-3/+10
* Add preprocessor pass on visual shader when showing generated code100gold2023-10-291-7/+40