| Commit message (Collapse) | Author | Age | Files | Lines |
|\ |
|
| |\
| | |
| | |
| | | |
Add theme type variations for secondary Trees and ItemLists
|
| | | |
|
| |\ \
| | | |
| | | |
| | | | |
Untangle ColorPicker includes
|
| | |/ |
|
|\| | |
|
| |\ \
| | | |
| | | |
| | | | |
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
|
| | | | |
|
| | |/
| |/| |
|
|\| | |
|
| |\ \
| | | |
| | | |
| | | | |
Add swap connection option to visual shader graph
|
| | | | |
|
| |/ / |
|
| | | |
|
|\| | |
|
| | | |
|
|\| | |
|
| |\ \
| | | |
| | | | |
Add alpha channel display to vec4 previews of visual shader nodes
|
| | | | |
|
|\| | | |
|
| | | | |
|
| | | | |
|
|\| | | |
|
| |/ /
| | |
| | |
| | | |
`StringName` keys were sorted as `StringName` which is unstable.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
|
|/ /
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Add Linux Editor tests workflow matrix
Add Windows Editor w/ Mono workflow matrix
Add Generate Glue Code job to Windows workflow
Add Build GodotSharp job to Windows workflow
Add godot compatibility version references
Add Godot author info
Add Godot version compatibility info
Add Godot donor info
Add Godot authors and donors to editor_about.cpp
Credits:
Co-authored-by: Skogi <skogi.b@gmail.com>
Co-authored-by: Spartan322 <Megacake1234@gmail.com>
Co-authored-by: swashberry <swashdev@pm.me>
Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>
Co-authored-by: radenthefolf <radenthefolf@gmail.com>
Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com>
Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com>
Co-authored-by: decryptedchaos <nixgod@gmail.com>
Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com>
Co-authored-by: Mister Puma <MisterPuma80@gmail.com>
Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com>
Co-authored-by: SingleError <isaaconeoneone@gmail.com>
Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
|
|/ |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Controls
- `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
- `TabBar`: Use the same auto translate mode as the node.
- `RichTextLabel`: Always disable since auto translation is done
differently from other controls (selection text you get
programmatically is always after auto translation).
- Editor
- Disable drag preview auto translation if the text is user input,
filename, or class name.
- Also disabled unexpected auto translation for audio bus effect names.
|
|\
| |
| |
| |
| |
| | |
Maran23/inputmap-usage-for-filter-and-corresponding-refactor
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
underlying Tree or ItemList.
- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
|
| | |
|
|/
|
|
|
| |
also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
|
| |
|
|\
| |
| |
| | |
Allow drag & drop Mesh to create MeshEmitter in visual shaders
|
| | |
|
|\ \
| | |
| | |
| | | |
Add `String.is_valid_unicode_identifier()`
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
|
|\ \ \
| | | |
| | | |
| | | | |
Allow setting a cubemap as default parameter to shader
|
| |/ / |
|
|/ / |
|
|\ \
| | |
| | |
| | | |
Add a material preview to visual shader editor
|
| | | |
|
| | | |
|
|/ / |
|
|\ \
| | |
| | |
| | | |
Make shader language editors inherit the same base class
|
| | | |
|
|\ \ \
| | | |
| | | |
| | | | |
Remove empty `bind_methods()`
|
| |/ / |
|
|/ / |
|