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* Merge pull request #46593 from pycbouh/theme-editor-better-edit-uiRémi Verschelde2021-04-232-422/+827
|\ | | | | Refactor Edit Theme menu in Theme Editor
| * Refactor Edit Theme menu in Theme EditorYuri Sizov2021-04-182-422/+827
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* | Merge pull request #47448 from madmiraal/rename-lineedit-cursorRémi Verschelde2021-04-194-5/+5
|\ \ | | | | | | Rename LineEdit getters and setters to match property names
| * | Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal2021-04-174-5/+5
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* / Fix `sky` visual shader mode after last renameYuri Roubinsky2021-04-172-35/+72
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* Merge pull request #47629 from ↵Rémi Verschelde2021-04-162-7/+0
|\ | | | | | | | | Calinou/editor-allow-center-selection-without-selection Allow Center Selection to work without any selection in 2D/3D editors
| * Allow Center Selection to work without any selection in 2D/3D editorsHugo Locurcio2021-04-042-7/+0
| | | | | | | | | | | | | | | | When there is no selection, the camera will center around the world origin. This helps people get back to the world center if they haven't added any nodes yet.
* | Merge pull request #47878 from clayjohn/rename-get_surface_materialRémi Verschelde2021-04-151-1/+1
|\ \ | | | | | | Rename get_surface_material to get_surface_override_material
| * | Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-1/+1
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* | | Refactor GLSL shader compilationreduz2021-04-142-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | -Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
* | | Merge pull request #47856 from ray90514/bug#47555Rémi Verschelde2021-04-141-1/+8
|\ \ \ | |/ / |/| | Fix multi-selection doesn't correctly show in the inspector
| * | Fix multi-selection doesn't correctly show in the inspectorray905142021-04-131-1/+8
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* | | Merge pull request #47531 from fire/update-skeleton-displayRémi Verschelde2021-04-121-0/+2
|\ \ \ | | | | | | | | Update Skeleton3D inspector Bone Transforms
| * | | Update Skeleton3D inspector Bone Transforms K. S. Ernest (iFire) Lee2021-03-311-0/+2
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* | | | Fix 3D selection box size for Node3DHaoyu Qiu2021-04-111-3/+3
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* | | | Merge pull request #46340 from gongpha/various-color-pickerRémi Verschelde2021-04-101-0/+3
|\ \ \ \ | | | | | | | | | | Add Various ColorPicker shapes
| * | | | Add Various ColorPicker shapesKongfa Waroros2021-04-061-0/+3
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* | | | Show a message when trying to zoom farther than the limitAaron Franke2021-04-092-0/+19
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* | | | Merge pull request #47733 from Calinou/editor-tweak-frame-time-displayRémi Verschelde2021-04-091-2/+7
|\ \ \ \ | | | | | | | | | | Tweak frame time display in the editor
| * | | | Tweak frame time display in the editorHugo Locurcio2021-04-091-2/+7
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | - Pad decimal values to avoid layout shifts when the frame time changes. - Cap values to 0.01 milliseconds to avoid division by zero in the FPS counter.
* / / / Fixes Node3D rotation in select mode on macOSHaoyu Qiu2021-04-091-1/+1
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* | | Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde2021-04-051-19/+38
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* | | Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde2021-04-051-1/+1
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* | | Merge pull request #47636 from qarmin/inputRémi Verschelde2021-04-057-0/+18
|\ \ \ | | | | | | | | Fix crashes in *_input functions
| * | | Fix crashes in *_input functionsRafał Mikrut2021-04-057-0/+18
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* | | Merge pull request #47632 from Calinou/asset-search-autofocusRémi Verschelde2021-04-051-2/+14
|\ \ \ | | | | | | | | Automatically focus the Search field when displaying asset library
| * | | Automatically focus the Search field when displaying asset libraryHugo Locurcio2021-04-051-2/+14
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | - Focus the project search box when switching from the Templates tab back to the Projects tab in the project manager. - Add a context-specific placeholder for the asset library search box. - Rename "Search" project filter box placeholder to the more descriptive "Filter projects". When performing a search on an existing selection, "Filter" is more accurate than "Search".
* | | Merge pull request #47408 from megalobyte/remove-float-recastRémi Verschelde2021-04-051-2/+2
|\ \ \ | |/ / |/| | Use double when setting the default step size
| * | Use double when setting the default step sizemegalobyte2021-03-311-2/+2
| |/ | | | | | | Casting it as a float was causing issues with the progress bar
* | Merge pull request #47624 from Chaosus/vs_fix_context_menu_separatorRémi Verschelde2021-04-042-1/+7
|\ \ | | | | | | Fix few bugs in the context menu for Comment node in visual shaders
| * | Fix separator duplication in visual shader context menuYuri Roubinsky2021-04-042-1/+7
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* | | Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky2021-04-041-1/+1
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* | Merge pull request #46273 from Chaosus/vs_commentRémi Verschelde2021-04-042-4/+184
|\ \ | | | | | | Added Comment node to Visual Shaders
| * | Added Comment node to Visual ShadersYuri Roubinsky2021-02-212-4/+184
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* | | Fix typo in visual shader context menuYuri Roubinsky2021-04-041-1/+1
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* | | Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde2021-04-011-1/+1
|\ \ \ | |_|/ |/| | Rename Array.invert() to Array.reverse()
| * | Rename Array.invert() to Array.reverse()Marcel Admiraal2021-03-211-1/+1
| | | | | | | | | | | | | | | Does the same internally for List and Vector<>, which includes all PackedArray types.
* | | Merge pull request #47519 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde2021-03-311-1/+6
|\ \ \ | | | | | | | | Fixes editor crash on closing
| * | | Fixes editor crash on closingAndreaCatania2021-03-311-1/+6
| | | | | | | | | | | | | | | | Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
* | | | Rename Texture.get_data() to get_image()Marcel Admiraal2021-03-284-7/+7
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* | | | Fixes ctrl-click function line centeringKyle2021-03-241-3/+2
| | | | | | | | | | | | | | | | | | | | When ctrl-clicking in the code editor, the view will now be centered on the function result. Also replaces a circumstance where goto_line_centered should be used.
* | | | Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-2323-139/+134
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* | | Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-divisionRémi Verschelde2021-03-211-1/+1
|\ \ \ | | | | | | | | Tweak the 3D editor grid default to not go below subdivisions of 1 meter
| * | | Tweak the 3D editor grid default to not go below subdivisions of 1 meterHugo Locurcio2021-03-211-1/+1
| | | | | | | | | | | | | | | | | | | | Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D.
* | | | Merge pull request #46740 from KoBeWi/🎵🎵🎵Rémi Verschelde2021-03-202-12/+16
|\ \ \ \ | | | | | | | | | | Fix audio player not resetting after wav finishes
| * | | | Fix audio player not resetting after wav finisheskobewi2021-03-202-12/+16
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* | | | | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde2021-03-203-4/+4
|\ \ \ \ \ | | | | | | | | | | | | Rename Sprite.region_enabled getter and setter methods to match properties
| * | | | | Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal2021-03-143-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
* | | | | | Fixes TileMap editor copy bug.andybarcia2021-03-191-2/+2
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* | | | | Fix AnimationTree editor crash when renaming nodeHaoyu Qiu2021-03-161-1/+1
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