| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui | Rémi Verschelde | 2021-04-23 | 2 | -422/+827 |
| |\ | | | | | Refactor Edit Theme menu in Theme Editor | ||||
| | * | Refactor Edit Theme menu in Theme Editor | Yuri Sizov | 2021-04-18 | 2 | -422/+827 |
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| * | | Merge pull request #47448 from madmiraal/rename-lineedit-cursor | Rémi Verschelde | 2021-04-19 | 4 | -5/+5 |
| |\ \ | | | | | | | Rename LineEdit getters and setters to match property names | ||||
| | * | | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | 2021-04-17 | 4 | -5/+5 |
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| * / | Fix `sky` visual shader mode after last rename | Yuri Roubinsky | 2021-04-17 | 2 | -35/+72 |
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| * | Merge pull request #47629 from ↵ | Rémi Verschelde | 2021-04-16 | 2 | -7/+0 |
| |\ | | | | | | | | | Calinou/editor-allow-center-selection-without-selection Allow Center Selection to work without any selection in 2D/3D editors | ||||
| | * | Allow Center Selection to work without any selection in 2D/3D editors | Hugo Locurcio | 2021-04-04 | 2 | -7/+0 |
| | | | | | | | | | | | | | | | | | When there is no selection, the camera will center around the world origin. This helps people get back to the world center if they haven't added any nodes yet. | ||||
| * | | Merge pull request #47878 from clayjohn/rename-get_surface_material | Rémi Verschelde | 2021-04-15 | 1 | -1/+1 |
| |\ \ | | | | | | | Rename get_surface_material to get_surface_override_material | ||||
| | * | | Rename get_surface_material to get_surface_override_material | clayjohn | 2021-04-14 | 1 | -1/+1 |
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| * | | | Refactor GLSL shader compilation | reduz | 2021-04-14 | 2 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | -Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process(). | ||||
| * | | | Merge pull request #47856 from ray90514/bug#47555 | Rémi Verschelde | 2021-04-14 | 1 | -1/+8 |
| |\ \ \ | |/ / |/| | | Fix multi-selection doesn't correctly show in the inspector | ||||
| | * | | Fix multi-selection doesn't correctly show in the inspector | ray90514 | 2021-04-13 | 1 | -1/+8 |
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| * | | | Merge pull request #47531 from fire/update-skeleton-display | Rémi Verschelde | 2021-04-12 | 1 | -0/+2 |
| |\ \ \ | | | | | | | | | Update Skeleton3D inspector Bone Transforms | ||||
| | * | | | Update Skeleton3D inspector Bone Transforms | K. S. Ernest (iFire) Lee | 2021-03-31 | 1 | -0/+2 |
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| * | | | | Fix 3D selection box size for Node3D | Haoyu Qiu | 2021-04-11 | 1 | -3/+3 |
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| * | | | | Merge pull request #46340 from gongpha/various-color-picker | Rémi Verschelde | 2021-04-10 | 1 | -0/+3 |
| |\ \ \ \ | | | | | | | | | | | Add Various ColorPicker shapes | ||||
| | * | | | | Add Various ColorPicker shapes | Kongfa Waroros | 2021-04-06 | 1 | -0/+3 |
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| * | | | | Show a message when trying to zoom farther than the limit | Aaron Franke | 2021-04-09 | 2 | -0/+19 |
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| * | | | | Merge pull request #47733 from Calinou/editor-tweak-frame-time-display | Rémi Verschelde | 2021-04-09 | 1 | -2/+7 |
| |\ \ \ \ | | | | | | | | | | | Tweak frame time display in the editor | ||||
| | * | | | | Tweak frame time display in the editor | Hugo Locurcio | 2021-04-09 | 1 | -2/+7 |
| | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | - Pad decimal values to avoid layout shifts when the frame time changes. - Cap values to 0.01 milliseconds to avoid division by zero in the FPS counter. | ||||
| * / / / | Fixes Node3D rotation in select mode on macOS | Haoyu Qiu | 2021-04-09 | 1 | -1/+1 |
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| * | | | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | 2021-04-05 | 1 | -19/+38 |
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| * | | | Style: Apply clang-tidy's `modernize-use-bool-literals` | Rémi Verschelde | 2021-04-05 | 1 | -1/+1 |
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| * | | | Merge pull request #47636 from qarmin/input | Rémi Verschelde | 2021-04-05 | 7 | -0/+18 |
| |\ \ \ | | | | | | | | | Fix crashes in *_input functions | ||||
| | * | | | Fix crashes in *_input functions | Rafał Mikrut | 2021-04-05 | 7 | -0/+18 |
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| * | | | Merge pull request #47632 from Calinou/asset-search-autofocus | Rémi Verschelde | 2021-04-05 | 1 | -2/+14 |
| |\ \ \ | | | | | | | | | Automatically focus the Search field when displaying asset library | ||||
| | * | | | Automatically focus the Search field when displaying asset library | Hugo Locurcio | 2021-04-05 | 1 | -2/+14 |
| | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | - Focus the project search box when switching from the Templates tab back to the Projects tab in the project manager. - Add a context-specific placeholder for the asset library search box. - Rename "Search" project filter box placeholder to the more descriptive "Filter projects". When performing a search on an existing selection, "Filter" is more accurate than "Search". | ||||
| * | | | Merge pull request #47408 from megalobyte/remove-float-recast | Rémi Verschelde | 2021-04-05 | 1 | -2/+2 |
| |\ \ \ | |/ / |/| | | Use double when setting the default step size | ||||
| | * | | Use double when setting the default step size | megalobyte | 2021-03-31 | 1 | -2/+2 |
| | |/ | | | | | | | Casting it as a float was causing issues with the progress bar | ||||
| * | | Merge pull request #47624 from Chaosus/vs_fix_context_menu_separator | Rémi Verschelde | 2021-04-04 | 2 | -1/+7 |
| |\ \ | | | | | | | Fix few bugs in the context menu for Comment node in visual shaders | ||||
| | * | | Fix separator duplication in visual shader context menu | Yuri Roubinsky | 2021-04-04 | 2 | -1/+7 |
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| * | | | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky | 2021-04-04 | 1 | -1/+1 |
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| * | | Merge pull request #46273 from Chaosus/vs_comment | Rémi Verschelde | 2021-04-04 | 2 | -4/+184 |
| |\ \ | | | | | | | Added Comment node to Visual Shaders | ||||
| | * | | Added Comment node to Visual Shaders | Yuri Roubinsky | 2021-02-21 | 2 | -4/+184 |
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| * | | | Fix typo in visual shader context menu | Yuri Roubinsky | 2021-04-04 | 1 | -1/+1 |
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| * | | | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | 2021-04-01 | 1 | -1/+1 |
| |\ \ \ | |_|/ |/| | | Rename Array.invert() to Array.reverse() | ||||
| | * | | Rename Array.invert() to Array.reverse() | Marcel Admiraal | 2021-03-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | Does the same internally for List and Vector<>, which includes all PackedArray types. | ||||
| * | | | Merge pull request #47519 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | 2021-03-31 | 1 | -1/+6 |
| |\ \ \ | | | | | | | | | Fixes editor crash on closing | ||||
| | * | | | Fixes editor crash on closing | AndreaCatania | 2021-03-31 | 1 | -1/+6 |
| | | | | | | | | | | | | | | | | | Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed. | ||||
| * | | | | Rename Texture.get_data() to get_image() | Marcel Admiraal | 2021-03-28 | 4 | -7/+7 |
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| * | | | | Fixes ctrl-click function line centering | Kyle | 2021-03-24 | 1 | -3/+2 |
| | | | | | | | | | | | | | | | | | | | | | When ctrl-clicking in the code editor, the view will now be centered on the function result. Also replaces a circumstance where goto_line_centered should be used. | ||||
| * | | | | Rename ButtonList enum and members to MouseButton | Aaron Franke | 2021-03-23 | 23 | -139/+134 |
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| * | | | Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division | Rémi Verschelde | 2021-03-21 | 1 | -1/+1 |
| |\ \ \ | | | | | | | | | Tweak the 3D editor grid default to not go below subdivisions of 1 meter | ||||
| | * | | | Tweak the 3D editor grid default to not go below subdivisions of 1 meter | Hugo Locurcio | 2021-03-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D. | ||||
| * | | | | Merge pull request #46740 from KoBeWi/🎵🎵🎵 | Rémi Verschelde | 2021-03-20 | 2 | -12/+16 |
| |\ \ \ \ | | | | | | | | | | | Fix audio player not resetting after wav finishes | ||||
| | * | | | | Fix audio player not resetting after wav finishes | kobewi | 2021-03-20 | 2 | -12/+16 |
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| * | | | | | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde | 2021-03-20 | 3 | -4/+4 |
| |\ \ \ \ \ | | | | | | | | | | | | | Rename Sprite.region_enabled getter and setter methods to match properties | ||||
| | * | | | | | Rename Sprite.region_enabled getter and setter to match properties | Marcel Admiraal | 2021-03-14 | 3 | -4/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled. | ||||
| * | | | | | | Fixes TileMap editor copy bug. | andybarcia | 2021-03-19 | 1 | -2/+2 |
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| * | | | | | Fix AnimationTree editor crash when renaming node | Haoyu Qiu | 2021-03-16 | 1 | -1/+1 |
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