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* Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-029-138/+693
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| * Merge pull request #69197 from aaronfranke/fix-tiny-convexThaddeus Crews2024-10-311-8/+7
| |\ | | | | | | | | | Fix debug line drawing with tiny convex hull mesh colliders
| | * Fix debug line drawing with tiny convex hull mesh collidersAaron Franke2024-10-301-8/+7
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| * | Merge pull request #97257 from YeldhamDev/guess_godot_is_unity_after_allThaddeus Crews2024-10-316-123/+660
| |\ \ | | | | | | | | | | | | Add "Game" editor for better runtime debugging
| | * | Add "Game" editor for better runtime debuggingMichael Alexsander2024-10-306-123/+660
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| * | Merge pull request #98303 from Chaosus/vs_transparency_previewYuri Rubinsky2024-10-312-7/+22
| |\ \ | | |/ | |/| Add alpha channel display to vec4 previews of visual shader nodes
| | * Add alpha channel display to vec4 previews of visual shader nodesChaosus2024-10-182-7/+22
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* | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-3067-395/+396
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| * | Merge pull request #98039 from aaronfranke/button-iconThaddeus Crews2024-10-2960-365/+365
| |\ \ | | | | | | | | | | | | Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
| | * | Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-2960-365/+365
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| * | | Merge pull request #98597 from timothyqiu/on-your-lawnThaddeus Crews2024-10-291-2/+4
| |\ \ \ | | | | | | | | | | | | | | | Fix heap-use-after-free when ctrl-clicking controls in a container
| | * | | Fix heap-use-after-free when ctrl-clicking controls in a containerHaoyu Qiu2024-10-261-2/+4
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| * | | Merge pull request #97934 from adamscott/give-AThousandShips-a-breakThaddeus Crews2024-10-2912-28/+27
| |\ \ \ | | |/ / | |/| | | | | | [Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
| | * | Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-2512-28/+27
| | | | | | | | | | | | | | | | - Set clang-format `Standard` rule to `c++20`
* | | | Merge pull request #818 from Spartan322/fixup/copyright-headersGeorge L. Albany2024-10-27257-514/+514
|\ \ \ \ | | | | | | | | | | Fix copyright headers referring to Godot
| * | | | Fix copyright headers referring to GodotSpartan3222024-10-27257-514/+514
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* | | | | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7bSpartan3222024-10-263-47/+110
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| * | | Merge pull request #97535 from HolonProduction/gizmo-cylinderThaddeus Crews2024-10-253-47/+110
| |\ \ \ | | |/ / | |/| | | | | | Editor: Improve cylinder gizmos
| | * | Editor: Improve cylinder gizmos 🌈HolonProduction2024-10-113-47/+110
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* | | | Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-244-2/+69
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| * | | Merge pull request #78312 from Calinou/editor-add-markdown-highlightingThaddeus Crews2024-10-242-0/+68
| |\ \ \ | | | | | | | | | | | | | | | Add Markdown syntax highlighting to the script editor
| | * | | Add Markdown syntax highlighting to the script editorHugo Locurcio2024-07-022-0/+68
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| * | | | Merge pull request #97199 from shahriarlabib000/popupThaddeus Crews2024-10-241-1/+1
| |\ \ \ \ | | | | | | | | | | | | | | | | | | Fix `Sprite2D` dialog size for smaller screen device
| | * | | | fix popup scaleshahriarlabib0002024-09-211-1/+1
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| * | | | | Merge pull request #96518 from Giganzo/popup-panel-styleThaddeus Crews2024-10-241-1/+0
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | Fix PopupPanel and PopupMenu menu styles
| | * | | | | Fix PopupPanel menu styleGiganzo2024-10-201-1/+0
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* | | | | | | Merge pull request #726 from valkyrienyanko/add-pixel-snap-to-tile-editorGeorge L. Albany2024-10-232-2/+9
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Add One Pixel Snap Button to the Tile Data Editor
| * | | | | | | Add One Pixel Snap Button to Tile Data Editorvalkyrienyanko2024-10-212-2/+9
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* | | | | | | | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-225-6/+18
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| * | | | | | | Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactorThaddeus Crews2024-10-211-0/+1
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | Don't include `core/io/image.h` in `core/os/os.h`
| | * | | | | | | Don't include `core/io/image.h` in `core/os/os.h`Yevhen Babiichuk (DustDFG)2024-10-181-0/+1
| | | |_|_|_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `core/os/os.h` doesn't use `core/io/image.h`. It just brings transitive dependencies. Lots of dependencies because `core/os/os.h` is transitively included in almost every file of godot Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h` were used to prevent obscure errors involving `Ref<Image>` ^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by corresponding .h file with the same name Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
| * | | | | | | Merge pull request #97205 from tetrapod00/inspect-native-shader-codeThaddeus Crews2024-10-212-0/+9
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | Add "Inspect Native Shader Code" to shader inspector and shader editor
| | * | | | | | | Add "Inspect Native Shader Code" to shader resource and shader editortetrapod002024-10-082-0/+9
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| * | | | | | | | Merge pull request #97542 from AThousandShips/dict_sort_fixThaddeus Crews2024-10-211-5/+4
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Core] Fix sorting of `Dictionary` keys
| | * | | | | | | | [Core] Fix sorting of `Dictionary` keysA Thousand Ships2024-10-181-5/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | `StringName` keys were sorted as `StringName` which is unstable.
| * | | | | | | | | Improve display for lightmap probes in the editorHugo Locurcio2024-10-181-1/+4
| | |_|/ / / / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Use the default Back cull mode to improve performance slightly and prevent obstructing the camera. - Fade probes when the camera gets close as to be less intrusive.
* | | | | | | | | Merge commit godotengine/godot@80f0b33313dae52d072ba2771a88ebcc4f0b4d6dSpartan3222024-10-183-7/+11
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| * | | | | | | | Merge pull request #98222 from timothyqiu/media-control-rtlClay John2024-10-172-6/+11
| |\ \ \ \ \ \ \ \ | | |/ / / / / / / | |/| | | | | | | Don't flip playback control buttons in RTL layout
| | * | | | | | | Don't flip playback control buttons in RTL layoutHaoyu Qiu2024-10-162-6/+11
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| * | | | | | | | Fix `CONTAINER_PROJECT_SETTING_TAB_RIGHT` option of `EditorPlugin` to add to ↵Allen Pestaluky2024-10-151-1/+0
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | the right of all other tabs.
* | | | | | | | Merge pull request #723 from Spartan322/merge/af77100George L. Albany2024-10-1614-1848/+1265
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Merge commit godotengine/godot@af77100
| * | | | | | | | Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51edSpartan3222024-10-1514-1848/+1265
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| | * | | | | | Merge pull request #97560 from SaracenOne/fix_anim_library_popupThaddeus Crews2024-10-141-2/+2
| | |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix positioning of popup menu in AnimationLibrary editor.
| | | * | | | | | Fix positioning of popup menu in AnimationLibrary editor.Saracen2024-09-281-2/+2
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| | * | | | | | | Merge pull request #97996 from timothyqiu/rtl-arrowThaddeus Crews2024-10-141-1/+3
| | |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix `ControlEditorPopupButton` arrow position in RTL language
| | | * | | | | | | Fix ControlEditorPopupButton arrow position in RTL languageHaoyu Qiu2024-10-091-1/+3
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| | * | | | | | | | Merge pull request #96740 from ryevdokimov/collision_repositionThaddeus Crews2024-10-142-17/+72
| | |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Use collision detection ray to reposition an object already in the scene
| | | * | | | | | | | Use collision detection ray to reposition an object already in the sceneRobert Yevdokimov2024-10-042-17/+72
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| | * | | | | | | | Merge pull request #94371 from KoBeWi/insane_particle_unification_😱Thaddeus Crews2024-10-1410-1812/+1184
| | |\ \ \ \ \ \ \ \ | | | |_|_|_|_|_|_|/ | | |/| | | | | | | | | | | | | | | | | Unify particle editors
| | | * | | | | | | Unify particle editorskobewi2024-10-0410-1812/+1184
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