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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
/
progress_dialog.cpp
Commit message (
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Author
Age
Files
Lines
*
Automatically reparent editor message dialogs to avoid error spam.
bruvzg
2023-02-21
1
-3
/
+1
*
[Editor] Fix editor progress dialog auto closing on focus loss.
bruvzg
2023-01-31
1
-0
/
+1
*
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
1
-5
/
+5
*
Automatically reparent editor progress dialog to avoid error spam.
bruvzg
2023-01-11
1
-2
/
+20
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #60108 from KoBeWi/arise_to_top
Rémi Verschelde
2022-09-08
1
-1
/
+1
|
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*
Rename raise() to move_to_front()
kobewi
2022-09-06
1
-1
/
+1
*
|
Enable long press, pan and scale gestures for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-07
1
-0
/
+2
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/
*
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-18
1
-2
/
+2
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-3
/
+3
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-6
/
+6
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-8
/
+13
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-14
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-13
/
+3
*
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-1
/
+2
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-2
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-2
/
+2
*
Reverts the change made to the editor progress dialog in faaecd6987ba27056b18...
MrCdK
2019-04-27
1
-2
/
+1
*
Fixes to make exporting more responsive.
Juan Linietsky
2019-04-24
1
-0
/
+3
*
Do not allow adding tasks while in the middle of flushing a message queue
Juan Linietsky
2019-01-14
1
-0
/
+5
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
fixed uninitialized variables and false positives found by CppCheck
Simon Wenner
2018-10-25
1
-3
/
+3
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-2
/
+2
*
-Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14...
Juan Linietsky
2018-01-12
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Should no longer crash after rebaking, may be a solution to #14795
Juan Linietsky
2017-12-19
1
-0
/
+3
*
-Add lightmapper
Juan Linietsky
2017-12-14
1
-4
/
+32
*
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-22
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fix progress dialog's bars overflowing.
Gilles Roudiere
2017-08-17
1
-3
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-76
/
+57
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+246