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path: root/editor/project_manager.cpp
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* Merge pull request #11424 from groud/control_node_presetsRémi Verschelde2017-09-261-4/+4
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| * Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...Gilles Roudiere2017-09-221-4/+4
* | Improved New Project and Import project experienceDaniel J. Ramirez2017-09-231-119/+224
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
* Merge pull request #11031 from nabor/rename-dialogHein-Pieter van Braam2017-09-141-126/+237
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| * Deleted unnecessary printNabor Erices2017-09-131-1/+0
| * Added support to rename projects on managerNabor Erices2017-09-061-126/+238
* | Added a crash handler to dump the backtrace on Windows, Linux and OS XMarcelo Fernandez2017-09-131-0/+8
* | Merge pull request #11058 from hpvb/fix-11043Rémi Verschelde2017-09-121-1/+1
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| * | Don't set editor_hint true for project managerHein-Pieter van Braam2017-09-101-1/+1
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* / Not found projects are grayed instead of removed at the Project ManagerMarcelo Fernandez2017-09-111-14/+30
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* Contributors missing in project manager titleJuan Linietsky2017-08-311-1/+1
* Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky2017-08-311-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Always size project icons to default icon sizeHein-Pieter van Braam2017-08-271-1/+2
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-4/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-12/+12
* Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde2017-08-211-1/+1
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| * Added missing icon and svgs upscalingDaniel J. Ramirez2017-08-201-1/+1
* | Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-211-3/+3
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* Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+1
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| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+0
| * Adds editor_hint to Engine classIgnacio Etcheverry2017-08-191-1/+1
* | Some control fixes and removed useless linesGilles Roudiere2017-08-191-2/+1
* | Project manager UI displaced by long paths #10245Zher Huei Lee2017-08-121-0/+3
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* ProjectManager: Show error dialog if unable to run project.Andreas Haas2017-08-071-10/+17
* Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov2017-08-061-1/+1
* Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky2017-08-021-3/+3
* Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-021-3/+3
* Fix mutating project.godotPedro J. Estébanez2017-07-261-20/+7
* updated project manager to use new project.godot valuesQuinn Yo2017-07-211-9/+9
* Include Git hash in the enginePoommetee Ketson2017-07-111-1/+5
* Automatically open new project after creating it in project manager.Nuno Donato2017-06-071-1/+2
* project manager, fixed siing of sort buttontoger52017-06-041-1/+1
* -Added .hdr format supportJuan Linietsky2017-05-281-1/+14
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-15/+17
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-3/+4
* Rename project file to "project.godot"Rémi Verschelde2017-05-011-11/+11
* Revert "Use .godot as file extension for project files."Juan Linietsky2017-04-291-31/+11
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-1/+1
* i18n: Add more assetlib strings to translateRémi Verschelde2017-04-201-1/+1
* Use .godot as file extension for project files.Andreas Haas2017-04-161-11/+31
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-411/+365
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1516