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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-303-8/+8
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-293-8/+8
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* | Fix copyright headers referring to GodotSpartan3222024-10-278-16/+16
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* | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-1/+1
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| * Merge pull request #88530 from davthedev/tree-hover-itemsThaddeus Crews2024-10-211-1/+1
| |\ | | | | | | | | | Add hover state to Tree items display
| | * Add hover state to Tree items displayDavid Giardi2024-10-171-1/+1
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* | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-141-0/+15
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| * | Create `.editorconfig` file only on project creationHaoyu Qiu2024-10-051-0/+15
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* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-118-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-112-2/+2
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Merge pull request #97490 from ↵Rémi Verschelde2024-10-021-1/+1
|\ | | | | | | | | | | Calinou/project-manager-rd-unsupported-show-gpu-name Show GPU name when RenderingDevice is unsupported in the project creation dialog
| * Show GPU name when RenderingDevice is unsupported in the project creation dialogHugo Locurcio2024-09-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | This helps diagnose issues on multi-GPU setups, particularly when only one of them supports RenderingDevice-based rendering methods. This can be the case on old laptops with an Intell Haswell IGP and a NVIDIA Maxwell dedicated GPU, where the IGP does not support RenderingDevice but the dedicated GPU does. (In this case, Godot must be forced to run on the dedicated GPU to allow using RenderingDevice-based rendering methods.)
* | Merge pull request #97453 from Calinou/project-manager-enter-accepts-dialogRémi Verschelde2024-09-271-0/+6
|\ \ | |/ |/| | | Make pressing Enter confirm project creation/import in the project manager
| * Make pressing Enter confirm project creation/import in the project managerHugo Locurcio2024-09-261-0/+6
| | | | | | | | | | | | | | | | This makes the project manager more friendly to keyboard usage. You can now create projects more easily without touching the mouse by opening the project manager, pressing Ctrl + N, entering a project name and pressing Enter.
* | SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
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* Fix directory empty bug on Androidshahriarlabib0002024-09-101-4/+8
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* [Scene] Add SceneStringName::toggledYuri Rubinsky2024-08-281-1/+1
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* Fix missing project date showing the unix epochpassivestar2024-08-271-1/+1
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* Merge pull request #91172 from clayjohn/detect-rdRémi Verschelde2024-08-222-3/+31
|\ | | | | | | Disable creating RD projects in project manager if RD is not supported
| * Check if RD is supported in the ProjectManager and disable creating RD ↵clayjohn2024-08-022-3/+31
| | | | | | | | projects if not supported.
* | Split TranslationServer into its own fileHaoyu Qiu2024-08-151-1/+1
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* | Initialize project name when importing projectkobewi2024-08-072-2/+7
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* | Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directoriesRémi Verschelde2024-08-061-3/+7
|\ \ | | | | | | [Android editor] Fix issue with importing projects
| * | Fix issue with import projects for the Android editorFredia Huya-Kouadio2024-08-021-3/+7
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* | Merge pull request #95082 from m4gr3d/fix_display_scale_project_settingsRémi Verschelde2024-08-062-7/+20
|\ \ | | | | | | | | | [Android editor] Enable the display scale option in the Project manager's quick settings
| * | Enable the display scale option in the Project manager's quick settings dialogFredia Huya-Kouadio2024-08-022-7/+20
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* / Fix project name cleared when browsing pathkobewi2024-08-052-5/+10
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* Make `fdialog_project` up to become sibling of `ProjectDialog` instead of childjsjtxietian2024-07-191-9/+10
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* Ignore trailing slashes in new project’s path when disabling Create FolderGrublady2024-07-081-0/+2
| | | | | | In the “Create New Project” dialog, disabling the “Create Folder” slider with a trailing slash in the project path would cause it to incorrectly identify the last path component as the substring following the slash, in other words, an empty string. By first discarding any trailing slashes when disabling the slider, the project dialog will now identify and pop the last path component as usual even when a trailing slash is present.
* Make project naming setting available in project managerkobewi2024-06-212-0/+37
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* [Scene] Add `SceneStringNames::text/value_changed`A Thousand Ships2024-06-191-3/+3
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* [Scene] Add `SceneStringNames::item_selected`A Thousand Ships2024-06-191-4/+4
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* [Scene] Add `SceneStringNames::font(_size/_color)`A Thousand Ships2024-06-183-9/+9
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* Editor: Swap last edited date and version/warning in Project ManagerDanil Alexeev2024-06-041-7/+7
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* [Scene] Add `SceneStringNames::panel`A Thousand Ships2024-05-301-1/+1
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* Merge pull request #90770 from kitbdev/show-versionRémi Verschelde2024-05-222-2/+64
|\ | | | | | | Display Godot version and last edited timestamp in project manager
| * Display godot version in project managerkit2024-04-162-2/+64
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* | [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-144-10/+10
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* | Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+1
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* | [Core] Add case-insensitive `String::containsn`A Thousand Ships2024-05-081-1/+1
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* | Fix folder scan replacing project listkobewi2024-04-182-16/+27
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* Add browse folder and browse file iconsAdam Scott2024-03-122-0/+11
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* Automatically create folder in project manager create/import/installNathan Franke2024-03-082-548/+557
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* Add `FolderCreate` icon to the project dialogAdam Scott2024-03-061-0/+4
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* Move `global_menu_*` methods to a separate `NativeMenu` class.bruvzg2024-03-041-6/+7
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* Make auto translation inheritableMichael Alexsander2024-02-152-2/+2
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* Implement a quick settings dialog for the project managerYuri Sizov2024-01-302-0/+393
| | | | | | | Currently it allows to adjust language, theme preset, UI scaling, and network mode. Project manager has been updated to support dynamic theme updates.
* Reorganize project manager codeYuri Sizov2024-01-167-0/+2586
- Extract individual components to their own files. - Improve order of declarations and definitions within those files. - ProjectDialog is only extracted as there are upcoming PRs touching on it.