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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-167/+0
| | | | -Added system for feature overrides, it's pretty cool :)
* Allow input mappings to be editedBojidar Marinov2017-06-251-1/+4
| | | | Closes #7312
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-4/+11
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-28/+20
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+164
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.