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path: root/editor/property_selector.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* [Scene] Add `SceneStringNames::text/value_changed`A Thousand Ships2024-06-191-1/+1
* [Scene] Add `SceneStringNames::confirmed`A Thousand Ships2024-06-191-2/+2
* Editor: Hide GDScript internal functions from method selectorsDanil Alexeev2024-06-051-2/+15
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+1
* [Core] Add case-insensitive `String::containsn`A Thousand Ships2024-05-081-4/+4
* Reduce and prevent unnecessary random-access to `List`A Thousand Ships2024-05-041-8/+8
* Add PackedVector4Array Variant typeK. S. Ernest (iFire) Lee2024-05-031-1/+2
* Editor: Display deprecated/experimental messages in tooltipsDanil Alexeev2024-04-181-19/+14
* Fix unexpected auto translation of Tree contentHaoyu Qiu2024-03-181-0/+1
* Reorganize code related to editor themingYuri Sizov2024-01-161-1/+1
* Clamps the height of description text for property selectorsQuirkyLemon2023-10-231-0/+2
* Revamp how documentation tooltips workMichael Alexsander2023-10-031-37/+6
* Add EditorStringNames singletonkobewi2023-09-031-40/+40
* Delay initialization of the visual shader editor UIYuri Sizov2023-05-231-1/+1
* Add Vector4i iconSummersay4152023-05-131-1/+1
* Fix type icons in `PropertySelector`Ninni Pipping2023-03-061-1/+5
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Remove excessive `editor/property_editor.h` includesYuri Sizov2022-08-011-0/+4
* Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge2022-07-091-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-8/+8
* Initialize bools in the headers in editorAaron Franke2022-03-121-1/+0
* Convert _notification methods to switch - Chunk CJakob Bouchard2022-02-161-4/+8
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-1/+1
* Reload built-in scripts when picking methodskobewi2022-02-081-3/+6
* String: Add contains().Anilforextra2022-02-041-2/+2
* Vectors: Use clear() and has().Anilforextra2022-02-021-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-10/+10
* Use "enum class" for input enumsAaron Franke2021-11-121-4/+4
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+1
* Use Key enum instead of plain integersAaron Franke2021-08-101-0/+2
* Make property description in the animation editor actually show itMichael Alexsander2021-08-081-17/+30
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-25/+23
* Fix visual script iconsNick Huelin2021-07-201-0/+3
* Optimize StringName usagereduz2021-07-181-35/+35
* Adding some more missing renames for Transform3D and QuaternionBastiaan Olij2021-06-151-1/+1
* update property selector's icon list and rename Quat.svg to Quaternion.svgSilc 'Tokage' Renew2021-06-091-3/+8
* Improve TreeItem API and allow to move nodestrollodel2021-05-171-6/+6
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal2020-12-141-3/+3
* Refactor DocData into core and editor (DocTools) partsThakee Nathees2020-12-021-1/+2
* Refactored variant constructor logicreduz2020-11-091-2/+2
* Improve search and display in the editor property/method selectorHugo Locurcio2020-08-191-12/+15
* Use translated docs in PropertySelectorRémi Verschelde2020-05-281-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-23/+41
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-30/+0