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path: root/editor/property_selector.cpp
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* Adding some more missing renames for Transform3D and QuaternionBastiaan Olij2021-06-151-1/+1
* update property selector's icon list and rename Quat.svg to Quaternion.svgSilc 'Tokage' Renew2021-06-091-3/+8
* Improve TreeItem API and allow to move nodestrollodel2021-05-171-6/+6
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal2020-12-141-3/+3
* Refactor DocData into core and editor (DocTools) partsThakee Nathees2020-12-021-1/+2
* Refactored variant constructor logicreduz2020-11-091-2/+2
* Improve search and display in the editor property/method selectorHugo Locurcio2020-08-191-12/+15
* Use translated docs in PropertySelectorRémi Verschelde2020-05-281-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-23/+41
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-30/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-16/+16
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-29/+29
* Working multiple window support, including editorJuan Linietsky2020-03-261-30/+30
* Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde2020-03-011-1/+1
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| * Rename `scancode` to `keycode`.bruvzg2020-02-251-1/+1
* | Signals: Port more uses of connect_compatRémi Verschelde2020-02-281-1/+5
* | Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-11/+6
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
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* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-9/+9
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-7/+7
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-6/+6
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix error with a specific dock layoutvolzhs2018-11-051-0/+2
* Refactor editor icon retrievalwillnationsdev2018-09-141-6/+3
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-1/+0
* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-27/+35
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* PropertyEditor: Fix display of property doc in tooltipRémi Verschelde2017-12-091-17/+1
* Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky2017-09-121-4/+29
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+4
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-31/+10
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-286/+242
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+626