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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
/
rename_dialog.cpp
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Author
Age
Files
Lines
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-3
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-19
/
+0
*
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-6
/
+6
*
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-29
/
+29
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-35
/
+29
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-29
/
+29
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Improve the batch rename dialog
Hugo Locurcio
2020-01-19
1
-28
/
+23
*
Only create the editor theme once
Hugo Locurcio
2020-01-19
1
-7
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fixes tab height in Batch Rename dialog
Haoyu Qiu
2019-12-25
1
-1
/
+2
*
Use CheckBoxes in the editor instead of CheckButtons when applicable
Hugo Locurcio
2019-07-04
1
-3
/
+3
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-9
/
+9
*
Improve wording of various messages and make casing more consistent
Hugo Locurcio
2019-04-21
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Fix vformat(), minor typos and word puzzles
Yuri Chornoivan
2018-08-29
1
-4
/
+4
*
Implements "Batch Rename" editor tool.
Blazej Floch
2018-01-22
1
-0
/
+691