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path: root/editor/scene_tree_dock.h
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Don't handle pending clicks outside scene treekobewi2022-06-101-0/+1
* Merge pull request #61162 from KoBeWi/drag_nodes_like_a_bossRémi Verschelde2022-05-231-1/+2
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| * Only switch to node when not dragging itkobewi2022-05-181-1/+2
* | Add a new HashSet templatereduz2022-05-201-1/+1
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* Replace most uses of Map by HashMapreduz2022-05-161-9/+11
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-4/+4
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-1/+1
* Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde2022-04-271-1/+1
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| * Fix more issues found by cppcheck.bruvzg2022-04-201-1/+1
* | Implement Scene Unique Nodesreduz2022-04-251-1/+1
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* [Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg2022-04-051-1/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-36/+36
* Initialize bools in the headers in editorAaron Franke2022-03-121-4/+4
* Editor: Cleanup some includes dependenciesRémi Verschelde2022-02-151-2/+3
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-2/+1
* Improve 2D editor's right-click menukobewi2022-01-271-0/+1
* Store panels and docks singletons in their own classestrollodel2022-01-201-1/+6
* Make Scene dock menu button an actual `MenuButton`Michael Alexsander2022-01-201-2/+2
* Improve node pastingkobewi2022-01-181-0/+3
* Merge pull request #53313 from KoBeWi/debinded_konnektRémi Verschelde2022-01-041-1/+0
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| * Add support for unbinding in connection dialogkobewi2021-10-041-1/+0
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* | Add drag and drop for NodePathskobewi2021-12-091-0/+1
* | Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde2021-11-121-0/+2
* | Infer shader type based on edited nodekobewi2021-11-031-2/+2
* | Remove unimplemented methodsMarcel Admiraal2021-10-211-2/+0
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* Merge pull request #51413 from KoBeWi/🚗Rémi Verschelde2021-10-041-0/+3
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| * Move the option to new menukobewi2021-08-121-0/+2
| * Add option to not expand tree on node selectkobewi2021-08-121-0/+1
* | Allow disabling the RegEx module in the editorAaron Franke2021-09-151-0/+4
* | Save branch as scene by dropping to filesystemkobewi2021-09-091-0/+1
* | Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-2/+2
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* Added editor dialog for easily creating shaders.Yuri Roubinsky2021-08-071-0/+9
* Merge pull request #50319 from nekomatata/optimize-node-path-checkRémi Verschelde2021-07-221-5/+5
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| * Optimize NodePath update when renaming or deleting nodes in the editorPouleyKetchoupp2021-07-091-5/+5
* | Assign value to property by dropping to scene treekobewi2021-07-191-0/+6
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* Add a root Node3D automatically if absent when adding preview sun and skyHugo Locurcio2021-07-071-0/+1
* Coding style fix in editor NodePath updatePouleyKetchoupp2021-06-301-2/+2
* Merge pull request #49812 from nekomatata/node-path-editor-updateRémi Verschelde2021-06-291-0/+3
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| * NodePath properly updated in the editor in more casesPouleyKetchoupp2021-06-281-0/+3
* | Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-4/+4
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* Implement Particle Trailsreduz2021-04-301-0/+3
* Merge pull request #41437 from KoBeWi/put_it_hereRémi Verschelde2021-03-011-0/+4
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| * Allow to create a node at specific positionTomasz Chabora2021-02-261-0/+4
* | SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...Oliver Dick2021-02-281-0/+1
* | Prevent 'Change Type' on nodes from an instanced scenehilfazer2021-02-261-0/+1
* | Remove Merge From Scenekobewi2021-02-131-3/+0
* | Duplicate resources pasted to other sceneskobewi2021-02-121-0/+6
* | Add node copy-pasteTomasz Chabora2021-02-091-1/+7
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