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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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scene_tree_dock.h
Commit message (
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Author
Age
Files
Lines
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-13
/
+7
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Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-11
1
-0
/
+2
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Expose and warn about Node Filters in Scene Tree Dock
Micky
2022-10-06
1
-0
/
+10
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Merge pull request #65933 from Mickeon/remove-scene-tree-dock-unused
Rémi Verschelde
2022-09-21
1
-3
/
+0
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*
Remove unused `import_subscene()` in Scene Tree Dock
Micky
2022-09-16
1
-3
/
+0
*
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Tree recursive folding
Ninni Pipping
2022-09-21
1
-4
/
+0
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/
*
Remove pathed get_node() use from scene tree dock
kobewi
2022-09-03
1
-0
/
+4
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Don't handle pending clicks outside scene tree
kobewi
2022-06-10
1
-0
/
+1
*
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss
Rémi Verschelde
2022-05-23
1
-1
/
+2
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Only switch to node when not dragging it
kobewi
2022-05-18
1
-1
/
+2
*
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Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
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/
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-9
/
+11
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-4
/
+4
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-1
/
+1
*
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-27
1
-1
/
+1
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\
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*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-1
/
+1
*
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Implement Scene Unique Nodes
reduz
2022-04-25
1
-1
/
+1
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/
*
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-05
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-36
/
+36
*
Initialize bools in the headers in editor
Aaron Franke
2022-03-12
1
-4
/
+4
*
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
1
-2
/
+3
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-2
/
+1
*
Improve 2D editor's right-click menu
kobewi
2022-01-27
1
-0
/
+1
*
Store panels and docks singletons in their own classes
trollodel
2022-01-20
1
-1
/
+6
*
Make Scene dock menu button an actual `MenuButton`
Michael Alexsander
2022-01-20
1
-2
/
+2
*
Improve node pasting
kobewi
2022-01-18
1
-0
/
+3
*
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-04
1
-1
/
+0
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*
Add support for unbinding in connection dialog
kobewi
2021-10-04
1
-1
/
+0
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
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Add drag and drop for NodePaths
kobewi
2021-12-09
1
-0
/
+1
*
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Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-12
1
-0
/
+2
*
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Infer shader type based on edited node
kobewi
2021-11-03
1
-2
/
+2
*
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Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-2
/
+0
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/
*
Merge pull request #51413 from KoBeWi/🚗
Rémi Verschelde
2021-10-04
1
-0
/
+3
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*
Move the option to new menu
kobewi
2021-08-12
1
-0
/
+2
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*
Add option to not expand tree on node select
kobewi
2021-08-12
1
-0
/
+1
*
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Allow disabling the RegEx module in the editor
Aaron Franke
2021-09-15
1
-0
/
+4
*
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Save branch as scene by dropping to filesystem
kobewi
2021-09-09
1
-0
/
+1
*
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-2
/
+2
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/
*
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-07
1
-0
/
+9
*
Merge pull request #50319 from nekomatata/optimize-node-path-check
Rémi Verschelde
2021-07-22
1
-5
/
+5
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*
Optimize NodePath update when renaming or deleting nodes in the editor
PouleyKetchoupp
2021-07-09
1
-5
/
+5
*
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Assign value to property by dropping to scene tree
kobewi
2021-07-19
1
-0
/
+6
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/
*
Add a root Node3D automatically if absent when adding preview sun and sky
Hugo Locurcio
2021-07-07
1
-0
/
+1
*
Coding style fix in editor NodePath update
PouleyKetchoupp
2021-06-30
1
-2
/
+2
*
Merge pull request #49812 from nekomatata/node-path-editor-update
Rémi Verschelde
2021-06-29
1
-0
/
+3
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*
NodePath properly updated in the editor in more cases
PouleyKetchoupp
2021-06-28
1
-0
/
+3
*
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-4
/
+4
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