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path: root/editor/scene_tree_dock.h
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* Merge pull request #19936 from Xrayez/collapse-buttonRémi Verschelde2019-07-021-0/+5
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| * Add ability to expand/collapse nodes recursively in scene tree dockAndrii Doroshenko (Xrayez)2019-04-211-0/+5
* | SceneTreeDock will now only attach scripts to the selected node if the Script...LikeLakers22019-06-291-0/+1
* | Merge pull request #26748 from raphael10241024/instanceRémi Verschelde2019-06-191-0/+1
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| * | add check for inherted nodes when instanceyakun.zhang2019-03-181-0/+1
* | | Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraserRémi Verschelde2019-05-281-1/+1
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| * | | Add undo for Sprite EditorTomasz Chabora2019-04-231-1/+1
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* / | Keep editable children on node duplicateTomasz Chabora2019-05-281-1/+2
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* / Add ability to edit editor feature profilesJuan Linietsky2019-04-081-0/+5
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* Use SceneTreeDock to replace particles node properly, fixes #24162Juan Linietsky2019-01-141-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Use EditorQuickOpen dialog instead of EditorFileDialog when instancing a chi...Andrew McDonald2018-10-161-1/+3
* Add a shortcut to the documentation in the scene tree RMB menugroud2018-10-031-0/+1
* Added warning when disabling editable_instanceDualMatrix2018-09-171-0/+3
* Add toggle for favorites in create_root_dialog.willnationsdev2018-08-081-0/+5
* Merge pull request #19729 from razcore-art/rename-discard-instancingRémi Verschelde2018-07-241-1/+1
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| * Rename 'Discard Instancing' to 'Make Local'Răzvan C. Rădulescu2018-06-251-1/+1
* | New option, make any node the new scene root.Juan Linietsky2018-07-151-1/+9
* | Small feature to help users understand the editor faster.Juan Linietsky2018-07-151-1/+8
* | Expose ScriptCreateDialog to EditorPluginwillnationsdev2018-07-041-0/+3
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* Added Rename Context Menu Option for SceneTreeDockEoin O'Neill2018-05-161-0/+1
* Merge pull request #15928 from StateOff/feature_batch_renameRémi Verschelde2018-05-081-0/+3
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| * Implements "Batch Rename" editor tool.Blazej Floch2018-01-221-0/+3
* | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+2
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* Fixes add script button updateGilles Roudiere2018-01-111-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Show sub-resources as sub-menuvolzhs2017-12-171-0/+1
* Add editor setting to allow keep show local scene tree while debugger start.geequlim2017-11-221-0/+2
* Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez2017-11-191-1/+0
* Add support for remote debug in scene tree.Juan Linietsky2017-11-151-0/+10
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-11/+8
* Updated function argument namesWilson E. Alvarez2017-08-121-1/+1
* Clicking on subscene icon will open itJakub Grzesik2017-07-031-1/+10
* Quick access list to subresources on RMBJuan Linietsky2017-06-051-0/+8
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-41/+39
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+188