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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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scene_tree_dock.h
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Merge pull request #19936 from Xrayez/collapse-button
Rémi Verschelde
2019-07-02
1
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+5
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Add ability to expand/collapse nodes recursively in scene tree dock
Andrii Doroshenko (Xrayez)
2019-04-21
1
-0
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+5
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SceneTreeDock will now only attach scripts to the selected node if the Script...
LikeLakers2
2019-06-29
1
-0
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+1
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Merge pull request #26748 from raphael10241024/instance
Rémi Verschelde
2019-06-19
1
-0
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+1
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add check for inherted nodes when instance
yakun.zhang
2019-03-18
1
-0
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+1
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Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraser
Rémi Verschelde
2019-05-28
1
-1
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+1
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Add undo for Sprite Editor
Tomasz Chabora
2019-04-23
1
-1
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+1
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Keep editable children on node duplicate
Tomasz Chabora
2019-05-28
1
-1
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+2
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Add ability to edit editor feature profiles
Juan Linietsky
2019-04-08
1
-0
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+5
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Use SceneTreeDock to replace particles node properly, fixes #24162
Juan Linietsky
2019-01-14
1
-1
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+1
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Use EditorQuickOpen dialog instead of EditorFileDialog when instancing a chi...
Andrew McDonald
2018-10-16
1
-1
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+3
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Add a shortcut to the documentation in the scene tree RMB menu
groud
2018-10-03
1
-0
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+1
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Added warning when disabling editable_instance
DualMatrix
2018-09-17
1
-0
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+3
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Add toggle for favorites in create_root_dialog.
willnationsdev
2018-08-08
1
-0
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+5
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Merge pull request #19729 from razcore-art/rename-discard-instancing
Rémi Verschelde
2018-07-24
1
-1
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+1
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Rename 'Discard Instancing' to 'Make Local'
Răzvan C. Rădulescu
2018-06-25
1
-1
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+1
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New option, make any node the new scene root.
Juan Linietsky
2018-07-15
1
-1
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+9
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Small feature to help users understand the editor faster.
Juan Linietsky
2018-07-15
1
-1
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+8
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Expose ScriptCreateDialog to EditorPlugin
willnationsdev
2018-07-04
1
-0
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+3
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Added Rename Context Menu Option for SceneTreeDock
Eoin O'Neill
2018-05-16
1
-0
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+1
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Merge pull request #15928 from StateOff/feature_batch_rename
Rémi Verschelde
2018-05-08
1
-0
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+3
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Implements "Batch Rename" editor tool.
Blazej Floch
2018-01-22
1
-0
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+3
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Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
1
-0
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+2
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Fixes add script button update
Gilles Roudiere
2018-01-11
1
-0
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+1
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Show sub-resources as sub-menu
volzhs
2017-12-17
1
-0
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+1
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Add editor setting to allow keep show local scene tree while debugger start.
geequlim
2017-11-22
1
-0
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+2
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Let SceneTreeDock duplicate nodes via Node::duplicate()
Pedro J. Estébanez
2017-11-19
1
-1
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+0
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Add support for remote debug in scene tree.
Juan Linietsky
2017-11-15
1
-0
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+10
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-26
1
-11
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+8
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Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-1
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+1
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Clicking on subscene icon will open it
Jakub Grzesik
2017-07-03
1
-1
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+10
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Quick access list to subresources on RMB
Juan Linietsky
2017-06-05
1
-0
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+8
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Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-2
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+2
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-41
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+39
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Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
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+188