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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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settings_config_dialog.cpp
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Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-26
1
-1
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+1
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Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-22
1
-1
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+1
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Added the ability to revert to initial value in editor settings.
Daniel J. Ramirez
2017-09-24
1
-0
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+1
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Searchable Key-Bindings in editor
Scayze
2017-09-03
1
-1
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+1
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
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+1
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Style: Apply clang-format on all files
Rémi Verschelde
2017-07-30
1
-1
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+1
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
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+1
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-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-17
1
-1
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+1
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Removed outdated comment.
anakimluke
2017-07-04
1
-4
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+0
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-18
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+23
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New customizable editor theme
volzhs
2017-05-09
1
-0
/
+1
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Fix to use editor theme instead of handling each UI
volzhs
2017-04-28
1
-1
/
+0
*
Update editor theme
volzhs
2017-04-28
1
-0
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-124
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+105
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Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+415