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path:
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editor
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shader_globals_editor.cpp
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
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+1
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-1
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+1
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Keep advanced toggle on when searching for settings
Haoyu Qiu
2024-09-21
1
-0
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+1
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Add `String.is_valid_unicode_identifier()`
Haoyu Qiu
2024-08-27
1
-1
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+1
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[Scene] Add `SceneStringNames::text/value_changed`
A Thousand Ships
2024-06-19
1
-1
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+1
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[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-1
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+1
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Allow compressed texture array and cubemap types in shader globals editor
Hugo Locurcio
2024-04-25
1
-2
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+2
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Add Enter shortcut to add a shader global in the editor
Hugo Locurcio
2024-03-05
1
-0
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+3
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Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
Hugo Locurcio
2024-03-05
1
-0
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+4
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Improve "Add" button consistency in Project Settings
Christian Kaiser
2024-01-11
1
-5
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+27
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Update deferred calls to use Callables
kobewi
2024-01-09
1
-2
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+1
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Made hidden ProjectSettings groups more explicit
kobewi
2023-08-23
1
-0
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+2
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Fix shader uniform storage conversions and crash
bitsawer
2023-05-29
1
-40
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+6
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Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-3
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+3
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Fix setting a global shader variable in the project settings
Yuri Rubinsky
2022-12-05
1
-19
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+24
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Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-2
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+2
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Prevent stack overflow when setting a shader global value
Yuri Rubinsky
2022-11-17
1
-1
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+1
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Unify usage of undo_redo in editor
kobewi
2022-11-02
1
-1
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+1
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Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-2
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+2
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Port remaining connections to callable_mp
Tomasz Chabora
2022-09-18
1
-1
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+1
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-17
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+17
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Add per-scene UndoRedo
kobewi
2022-08-22
1
-3
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+4
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Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-1
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+1
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-18
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+18
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-4
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+4
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
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+1
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Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
1
-2
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+2
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Add property name style toggle to Inspector
Haoyu Qiu
2022-03-28
1
-1
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+1
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Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-16
1
-7
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+10
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-1
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+3
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Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-0
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
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+1
*
Merge pull request #50648 from foxydevloper/remove-weird-prints
Rémi Verschelde
2021-07-20
1
-3
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+0
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Remove random prints for some shader actions
foxydevloper
2021-07-19
1
-3
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+0
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Make various strings translatable
foxydevloper
2021-07-19
1
-3
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+3
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*
Optimize StringName usage
reduz
2021-07-18
1
-2
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+2
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Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
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+1
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Fix heap-use-after-free in Import Defaults Editor
Michael Alexsander
2021-02-25
1
-3
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+0
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Removed _change_notify
reduz
2021-02-10
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-0
/
+3
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Shader globals bugfixes
David Sichma
2020-10-21
1
-2
/
+8
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Don't try to compare freed object to nullptr
Rafał Mikrut
2020-10-13
1
-1
/
+3
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
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