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path: root/editor/spatial_editor_gizmos.cpp
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* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+127
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-031-4/+4
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-20/+0
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-18/+18
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-9/+9
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-0/+132
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-87/+92
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1340/+1078
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+3483