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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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gles3_builders.py
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Author
Age
Files
Lines
*
CI: Update static checks to black 23.3.0
Rémi Verschelde
2023-06-19
1
-7
/
+0
*
Allow for external python scripts to call the build python headers via extern...
Bradley Clemetson
2023-03-19
1
-2
/
+12
*
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
1
-5
/
+44
*
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-5
/
+5
*
ci: add Python static analysis check via mypy
Jiri Suchan
2022-09-30
1
-4
/
+6
*
ci: add basic test pipeline for shader builders
Jiri Suchan
2022-08-19
1
-5
/
+3
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-1
/
+1
*
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-9
/
+9
*
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-6
/
+6
*
Fix typo in gles3_builders.py
Marcel Admiraal
2022-01-28
1
-1
/
+1
*
New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-136
/
+211
*
WIP New GLES3 Shader Compiler
reduz
2022-01-11
1
-176
/
+132
*
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
1
-35
/
+35
*
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-0
/
+528