Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Remove obsolete GLES3 backend | Rémi Verschelde | 2020-02-13 | 1 | -5/+0 |
* | Better format generated shader headers | Rémi Verschelde | 2020-02-11 | 1 | -16/+12 |
* | Untested support for compute shaders | Juan Linietsky | 2020-02-11 | 1 | -15/+45 |
* | Custom material support seems complete. | Juan Linietsky | 2020-02-11 | 1 | -1/+1 |
* | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | 2020-02-11 | 1 | -59/+181 |
* | Remove trailing whitespace | Rémi Verschelde | 2018-11-20 | 1 | -2/+2 |
* | Dont use equality operators with None singleton in python files | lupoDharkael | 2018-10-27 | 1 | -2/+2 |
* | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky | 2018-09-28 | 1 | -4/+1 |
* | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky | 2018-09-23 | 1 | -1/+5 |
* | Running builder (content generator) functions in subprocesses on Windows | Viktor Ferenczi | 2018-07-27 | 1 | -0/+510 |