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* GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde2020-05-181-5/+5
* New lightmapperJuan Linietsky2020-05-101-0/+64
* Replace more occurrences of NULL with nullptrRémi Verschelde2020-04-021-7/+7
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-82/+172
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-5/+0
* Better format generated shader headersRémi Verschelde2020-02-111-16/+12
* Untested support for compute shadersJuan Linietsky2020-02-111-15/+45
* Custom material support seems complete.Juan Linietsky2020-02-111-1/+1
* A lot of progress with canvas rendering, still far from working.Juan Linietsky2020-02-111-59/+181
* Remove trailing whitespaceRémi Verschelde2018-11-201-2/+2
* Dont use equality operators with None singleton in python fileslupoDharkael2018-10-271-2/+2
* -Lightmap and lightmap capture support for GLES2Juan Linietsky2018-09-281-4/+1
* -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky2018-09-231-1/+5
* Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi2018-07-271-0/+510