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Redot Engine – Multi-platform 2D and 3D game engine
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gles_builders.py
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Author
Age
Files
Lines
*
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-18
1
-5
/
+5
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+64
*
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
1
-7
/
+7
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-82
/
+172
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-5
/
+0
*
Better format generated shader headers
Rémi Verschelde
2020-02-11
1
-16
/
+12
*
Untested support for compute shaders
Juan Linietsky
2020-02-11
1
-15
/
+45
*
Custom material support seems complete.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
1
-59
/
+181
*
Remove trailing whitespace
Rémi Verschelde
2018-11-20
1
-2
/
+2
*
Dont use equality operators with None singleton in python files
lupoDharkael
2018-10-27
1
-2
/
+2
*
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
1
-4
/
+1
*
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-23
1
-1
/
+5
*
Running builder (content generator) functions in subprocesses on Windows
Viktor Ferenczi
2018-07-27
1
-0
/
+510