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path: root/main/input_default.cpp
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* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1197/+0
* Rename `scancode` to `keycode`.bruvzg2020-02-251-5/+5
* Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappingsRémi Verschelde2020-01-081-7/+9
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Support vibration for Android and iOSvolzhs2019-08-211-0/+4
* Fix set_default_cursor_shape always sending motion eventGuilherme Felipe2019-07-291-0/+4
* Don't release action if it's not pressedTomasz Chabora2019-07-241-1/+2
* Fixes minor issues found by static analyzerqarmin2019-07-071-1/+1
* Some code changed with Clang-Tidyqarmin2019-06-261-21/+19
* [Input] Release keys/actions pressed if window loses focusGuilherme Felipe2019-04-271-0/+13
* Add Input::get_current_cursor_shapeGuilherme Felipe2019-04-151-16/+7
* Fix fake null-motion mouse event floodPedro J. Estébanez2019-03-091-3/+3
* Improve/fix pickingPedro J. Estébanez2019-03-051-0/+3
* Use accumulated input by default, fixes #26395Juan Linietsky2019-03-051-1/+1
* Add support for event accumlation (off by default, on for editor), fixes #26536Juan Linietsky2019-03-031-0/+27
* Fixed out of bounds axis name accessWilson E. Alvarez2019-01-041-3/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Merge pull request #20081 from moiman100/fix-double-click-holdRémi Verschelde2018-12-141-1/+1
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| * Fixes is_pressed when holding double click.unknown2018-08-021-1/+1
* | Allow to specify a custom strength when calling Input.action_press(), this al...Davide Baldo2018-11-101-2/+2
* | fixed uninitialized variables and false positives found by CppCheckSimon Wenner2018-10-251-0/+3
* | Track screen drag speedPedro J. Estébanez2018-10-141-5/+30
* | Fix warnings for operator precedence disambiguation [-Wparentheses]Rémi Verschelde2018-09-271-3/+3
* | Fix warnings on non-static data member initializers (C++11 feature)Rémi Verschelde2018-09-271-0/+1
* | Fix set_default_cursor_shape interaction with Control nodesMartin Capitanio2018-09-151-1/+7
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* | Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-3/+0
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* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-3/+3
* Merge pull request #17196 from RandomShaper/improve-gui-touchRémi Verschelde2018-05-021-12/+106
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| * Implement universal translation of touch to mousePedro J. Estébanez2018-04-301-12/+106
* | Fix Coverity reports of uninitialized scalar variableRémi Verschelde2018-04-191-3/+1
* | Merge pull request #16902 from groud/analog_action_systemJuan Linietsky2018-04-181-4/+14
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| * Allow actions to provide an analog valueGilles Roudiere2018-04-161-4/+14
* | Implement Input.set_default_cursor_shape to change the default shapeGuilherme Felipe2018-04-101-0/+9
* | Allow set_custom_mouse_cursor use same cursor(image) with different shapes.Guilherme Felipe2018-04-091-9/+0
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* Generate controller mapping class from one or more SDL2 database filesCarter Anderson2018-03-051-288/+7
* Fix typos with codespellluz.paz2018-02-211-1/+1
* Add Xbox One Elite and Xbox 360 Afterglow padsBrandon DeRosier2018-02-131-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde2018-01-031-15/+5
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| * Add implementation for custom hardware cursorGuilherme Silva2017-12-171-15/+5
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Updated input_default.cpp again (new maps take priority)Andrew Silver2017-12-141-12/+12
* Updated controller mappings for windows/mac/linuxAndrew Silver2017-12-101-8/+73
* Native pan and zoom for macOSBernhard Liebl2017-11-211-0/+9
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-7/+7
* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
* Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpol...Juan Linietsky2017-09-161-5/+6
* Dead code tells no talesRémi Verschelde2017-08-271-52/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1