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path: root/main/input_default.cpp
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* Native pan and zoom for macOSBernhard Liebl2017-11-211-0/+9
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-7/+7
* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
* Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpol...Juan Linietsky2017-09-161-5/+6
* Dead code tells no talesRémi Verschelde2017-08-271-52/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixed OUYA Game Controller for 3.0Corruptinator2017-08-161-1/+1
* InputDefault: Fix joypad actions when axis quickly changes direction.Andreas Haas2017-08-121-2/+8
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-3/+8
* OUYA Controller for Version 3.0 input_default.cppCorruptinator2017-07-111-0/+1
* Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez2017-06-221-0/+2
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-4/+4
* Fix InputEvent actions.Andreas Haas2017-05-271-1/+1
* Fix echo key event handling.Andreas Haas2017-05-251-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-93/+85
* Fix joystick crash when mapping is -1darkoff92017-04-101-0/+1
* Re-add ouya gamepad mapping.Andreas Haas2017-04-101-0/+2
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-5/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix warped mouse panning on LinuxPedro J. Estébanez2017-04-031-1/+16
* Input: Update Gamepad mappings.Andreas Haas2017-04-021-12/+34
* Initialize hat values for mapping and revert X360 mappings.Jordan Patterson2017-03-311-2/+7
* Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-261-44/+41
* Merge pull request #8137 from Hinsbart/mbutton_posRémi Verschelde2017-03-241-0/+5
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| * Input: Update mouse position on mouse-button events.Andreas Haas2017-03-241-0/+5
* | Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-221-0/+11
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-184/+163
* Better handling of joypad device IDs.Andreas Haas2017-02-261-0/+9
* Keyboard Input modifiers do not block actions.Fabio Alessandrelli2017-01-251-9/+6
* Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-231-1/+1
* Style: No break before list braceRémi Verschelde2017-01-161-2/+1
* Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde2017-01-151-0/+14
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| * Added support for getting gravity vector from iOSBastiaanOlij2017-01-121-0/+14
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* | rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky2017-01-131-1/+1
* | Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-12/+12
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* More fixes to Joypad renaming.Andreas Haas2017-01-081-6/+6
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-20/+20
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Merge pull request #6862 from Faless/fix_6388Rémi Verschelde2016-11-111-7/+7
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| * Fix Keyboard Input Hangs when using modifiersFabio Alessandrelli2016-10-191-7/+7
* | Rename remaining WinRT references to UWPGeorge Marques2016-11-031-1/+1
* | Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques2016-11-031-1/+1
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* Allow whitespace in Gamepad mappings.Andreas Haas2016-10-151-2/+2
* Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde2016-09-261-0/+58
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| * Add function to get readable names for joystick eventsAndreas Haas2016-09-201-0/+58
* | Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-0/+7
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* Merge pull request #6363 from vnen/winrtJuan Linietsky2016-09-101-0/+4
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| * Implement missing WinRT functionsGeorge Marques2016-09-031-0/+4