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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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main
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main.cpp
Commit message (
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Author
Age
Files
Lines
*
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-12
1
-4
/
+3
*
Rename SSL certificate bundle setting to clarify the "overriding" aspect
Hugo Locurcio
2020-05-12
1
-1
/
+1
*
New lightmapper
Juan Linietsky
2020-05-10
1
-3
/
+5
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-1
/
+2
*
[Windows] Add support for the WinTab API for pen input.
bruvzg
2020-05-05
1
-0
/
+12
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-5
/
+5
*
DocData: Keep Mono properties on non-Mono builds
Rémi Verschelde
2020-04-20
1
-0
/
+14
*
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-20
1
-2
/
+4
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
/
+12
*
Merge pull request #36868 from Calinou/improve-cli-script-error-message
Rémi Verschelde
2020-04-16
1
-2
/
+2
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*
Tweak the error message when trying to run an invalid script from CLI
Hugo Locurcio
2020-03-06
1
-2
/
+2
*
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Ignore process serial number (`-psn_...`) command line argument passed by mac...
bruvzg
2020-04-10
1
-0
/
+8
*
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Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-6
/
+6
*
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Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Rémi Verschelde
2020-04-04
1
-1
/
+9
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*
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Expose 'Embedded Windows Mode' as Editor and Project Settings
Dominik 'dreamsComeTrue' Jasiński
2020-04-03
1
-1
/
+9
*
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-27
/
+27
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/
*
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-42
/
+42
*
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DisplayServer: Fix registration of GetRenderingDriversFunction
Rémi Verschelde
2020-03-27
1
-9
/
+17
*
|
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
1
-1
/
+1
*
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Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-26
1
-1
/
+1
*
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Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
1
-0
/
+8
*
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Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
1
-1
/
+1
*
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Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-6
/
+5
*
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Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-14
/
+15
*
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Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-84
/
+183
*
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Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-3
/
+3
*
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Move DocData and Collada out of their subfolders
Rémi Verschelde
2020-03-24
1
-2
/
+2
*
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Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
1
-64
/
+24
*
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ScriptDebuggerRemote use threads
Fabio Alessandrelli
2020-03-08
1
-14
/
+3
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/
*
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Rémi Verschelde
2020-02-26
1
-2
/
+4
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*
Flushes commands just before the navigation server is destroyed
Andrea Catania
2020-02-26
1
-2
/
+4
*
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
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/
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-7
/
+1
*
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-1
/
+1
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-3
/
+1
*
More GIProbe work and fixes
Juan Linietsky
2020-02-11
1
-0
/
+4
*
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
1
-0
/
+6
*
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-02-11
1
-0
/
+1
*
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
1
-4
/
+0
*
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
1
-2
/
+2
*
Add static Vulkan loader.
bruvzg
2020-02-11
1
-1
/
+1
*
Moved the shader source compilation code outside RenderingDevice and Vulkan
Juan Linietsky
2020-02-11
1
-0
/
+2
*
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
1
-0
/
+10
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-1
/
+0
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-0
/
+21
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Merge pull request #35418 from Calinou/project-manager-viewport-usage-2d
Rémi Verschelde
2020-01-31
1
-0
/
+2
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*
Use a cheaper viewport usage mode in the project manager
Hugo Locurcio
2020-01-21
1
-0
/
+2
*
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Improve the error message displayed when the PCK file can't be found
Hugo Locurcio
2020-01-28
1
-1
/
+1
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