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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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main
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main_timer_sync.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Fixed Timestep Interpolation (2D)
Ricardo Buring
2024-03-23
1
-0
/
+11
*
Add frame delta smoothing option (4.x)
lawnjelly
2023-05-16
1
-0
/
+257
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix negative delta arguments
Manuel Moos
2021-08-31
1
-1
/
+42
*
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-11
1
-8
/
+8
*
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-26
1
-13
/
+13
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-22
1
-36
/
+36
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-7
/
+12
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-6
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add access to interpolation fraction for fixed timestep interpolation
lawnjelly
2019-07-11
1
-0
/
+4
*
Drivers, main, servers: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-0
/
+223