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* Remove Signal connect bindsJuan Linietsky2022-07-291-1/+1
* Add a new HashMap implementationreduz2022-05-121-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use doubles for time everywhere in Timer/SceneTreeAaron Franke2021-07-261-4/+4
* Fix Render Inforeduz2021-07-031-38/+18
* Reorganize Project Settingsreduz2021-02-181-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-2/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Added Custom Performance Monitor and feature to read intermediate values of M...simpu2020-06-291-0/+76
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-6/+0
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-27/+54
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-19/+19
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-8/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add missing enum value to Performance::get_monitor_typeDaw112019-04-221-0/+1
* Add a monitor for the orphan nodesDaw112019-04-171-8/+13
* Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-1/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+4
* Added Performance.AUDIO_OUTPUT_LATENCYMarcelo Fernandez2018-07-171-0/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Improved monitors units and colors.Daniel J. Ramirez2017-10-231-0/+38
* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-1/+1
* Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas2017-10-021-6/+6
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| * Renamed fixed_process to physics_processAndreaCatania2017-09-301-6/+6
* | Fixed typo: 'texure' to 'texture'Indah Sylvia2017-09-291-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-29/+29
* Make memory monitors query the right countersPedro J. Estébanez2017-08-011-2/+2
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-52/+43
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-3/+3
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-3/+3
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky2017-01-061-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* 3D Physics and Other StuffJuan Linietsky2014-09-021-1/+24
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+158