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* Improved monitors units and colors.Daniel J. Ramirez2017-10-231-0/+38
* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-1/+1
* Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas2017-10-021-6/+6
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| * Renamed fixed_process to physics_processAndreaCatania2017-09-301-6/+6
* | Fixed typo: 'texure' to 'texture'Indah Sylvia2017-09-291-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-3/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-29/+29
* Make memory monitors query the right countersPedro J. Estébanez2017-08-011-2/+2
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-52/+43
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-3/+3
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-3/+3
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky2017-01-061-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* 3D Physics and Other StuffJuan Linietsky2014-09-021-1/+24
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+158