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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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main
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performance.h
Commit message (
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Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-0
/
+5
*
Add navigation obstacles to performance monitor stats
smix8
2024-06-25
1
-0
/
+1
*
Add NavigationServer Performance Monitor
smix8
2023-01-08
1
-0
/
+12
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-1
/
+4
*
Clean up mesh include code and comments
Aaron Franke
2022-08-20
1
-1
/
+0
*
Add a new HashMap implementation
reduz
2022-05-12
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-26
1
-6
/
+6
*
Fix Render Info
reduz
2021-07-03
1
-8
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Added Custom Performance Monitor and feature to read intermediate values of M...
simpu
2020-06-29
1
-0
/
+22
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-2
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add a monitor for the orphan nodes
Daw11
2019-04-17
1
-0
/
+3
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Added Performance.AUDIO_OUTPUT_LATENCY
Marcelo Fernandez
2018-07-17
1
-0
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Improved monitors units and colors.
Daniel J. Ramirez
2017-10-23
1
-0
/
+8
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-3
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-7
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-0
/
+6
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+92