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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
main
/
tests
/
test_gdscript.cpp
Commit message (
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Author
Age
Files
Lines
*
Move `tests` to the top-level directory
Andrii Doroshenko (Xrayez)
2020-07-26
1
-187
/
+0
*
New GDScript tokenizer and parser
George Marques
2020-07-20
1
-915
/
+67
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-39
/
+66
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-94
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-10
/
+10
*
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-23
1
-1
/
+1
*
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-02-07
1
-2
/
+3
*
GDScript: enable type checks on release mode
George Marques
2020-01-08
1
-0
/
+24
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-08-09
1
-11
/
+3
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-2
/
+2
*
Fix `as` operator generating opcode 38 errors
Bojidar Marinov
2019-04-10
1
-5
/
+19
*
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-09
1
-1
/
+2
*
Fix -Wimplicit-fallthrough warnings from GCC 8
Rémi Verschelde
2019-04-05
1
-0
/
+1
*
Fix duplicated lines in GDScript bytecode
Bojidar Marinov
2019-03-14
1
-1
/
+1
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-2
/
+2
*
GDScript: Remove unused `switch`, `case` and `do` CF keywords
Rémi Verschelde
2019-02-20
1
-3
/
+0
*
Be explicit about usage of GDScript tests
Rémi Verschelde
2019-02-10
1
-1
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
1
-0
/
+3
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-2
/
+2
*
Add static type checks in the parser
George Marques
2018-07-20
1
-12
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+2
*
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-16
1
-149
/
+149
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-10
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-6
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-503
/
+519
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-1
/
+1
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-2
/
+2
*
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-14
1
-1
/
+1
*
Move tests again from core to main
Rémi Verschelde
2017-01-08
1
-0
/
+1065