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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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main
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tests
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test_physics_2d.cpp
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Author
Age
Files
Lines
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-43
/
+43
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-1
/
+2
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-5
/
+5
*
Texture refactor
Juan Linietsky
2020-02-11
1
-6
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-4
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-1
/
+1
*
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
1
-9
/
+11
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-06-03
1
-2
/
+2
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-12
/
+13
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-5
/
+5
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-170
/
+123
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-1
/
+2
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-15
1
-4
/
+9
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-8
/
+12
*
Type renames:
Juan Linietsky
2017-01-11
1
-6
/
+6
*
Move tests again from core to main
Rémi Verschelde
2017-01-08
1
-0
/
+467