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* t Add unit testing to Godot using DocTest and added to GitHub Actions CIRevoluPowered2020-07-245-1281/+839
* New GDScript tokenizer and parserGeorge Marques2020-07-201-915/+67
* Commit other files changed by file_format.shAaron Franke2020-07-131-4/+4
* Add override keywords.Marcel Admiraal2020-07-102-7/+7
* Fix string test code for MinGWAaron Franke2020-07-051-1/+4
* Merge pull request #38713 from aaronfranke/string-64bitRémi Verschelde2020-07-011-1/+1
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| * Remove 32-bit String to_int methodAaron Franke2020-06-031-1/+1
* | Style: Fix copyright headersRémi Verschelde2020-06-252-2/+2
* | - Added more euler rotation orders support.Andrea Catania2020-06-123-0/+371
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* Merge pull request #39051 from Xrayez/geometry-splitRémi Verschelde2020-05-293-12/+13
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| * Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-273-12/+13
* | Merge pull request #28289 from aaronfranke/gridRémi Verschelde2020-05-261-1/+1
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| * Dynamic infinite 3D gridAaron Franke2020-05-221-1/+1
* | Merge pull request #38887 from AndreaCatania/oahash_impRémi Verschelde2020-05-251-0/+83
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| * - Make sure it's impossible to initialize an OAHashMap with 0 capacity (would...Andrea Catania2020-05-251-0/+83
* | Fix condition in ClassDB tests that should returnIgnacio Etcheverry2020-05-221-34/+34
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* Merge pull request #38723 from neikeq/initial-classdb-testRémi Verschelde2020-05-183-0/+930
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| * Added tests for ClassDBIgnacio Etcheverry2020-05-163-0/+930
* | Fix leaks and crashes in OAHashMapPedro J. Estébanez2020-05-181-0/+58
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-149-109/+205
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-1410-0/+11
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-1411-267/+0
* Remove redundant void argument listsRémi Verschelde2020-05-143-3/+3
* Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde2020-05-141-1/+1
* New lightmapperJuan Linietsky2020-05-101-2/+51
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-1/+1
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-102-26/+57
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-102-12/+24
* Renamed plane's d to distanceMarcus Elg2020-05-101-1/+1
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-028-31/+31
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-1/+1
* More server renames for consistency after #37361Rémi Verschelde2020-03-283-17/+17
* Renaming of servers for coherency.Juan Linietsky2020-03-275-122/+122
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-2/+2
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-1/+1
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-263-3/+6
* Remove unused classes and stray headersRémi Verschelde2020-03-246-5/+11
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-172-3/+3
* Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assertMateo Dev .592020-03-041-1/+1
* Renamed PlaneShape to WorldMarginShapeAndrea Catania2020-02-271-3/+3
* Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde2020-02-231-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-185-26/+18
* Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde2020-02-141-0/+3
* Implementation of 'struct' for shadersYuri Roubinsky2020-02-111-0/+3
* Fix Vector3 ambiguities and out of bounds init.bruvzg2020-02-111-2/+2
* Texture refactorJuan Linietsky2020-02-111-6/+6
* Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde2020-02-072-7/+12
* GDScript: enable type checks on release modeGeorge Marques2020-01-081-0/+24